npc寻路逻辑完成

This commit is contained in:
huyulong 2024-12-14 16:33:31 +08:00
parent 609550513f
commit d46b3e56de
3 changed files with 45 additions and 45 deletions

View File

@ -452,7 +452,7 @@ public class test : MonoBehaviour
void callback(byte[] data) void callback(byte[] data)
{ {
WSResponse deinfo = ProtoBufffer.DeSerialize<WSResponse>(data); WSResponse deinfo = ProtoBufffer.DeSerialize<WSResponse>(data);
Debug.Log("返回数据类型:"+deinfo.MessageType); Debug.Log("返回数据类型:" + deinfo.MessageType);
byte[] bytes = deinfo.Data.ToByteArray(); byte[] bytes = deinfo.Data.ToByteArray();
switch (deinfo.MessageType) switch (deinfo.MessageType)
{ {
@ -471,7 +471,7 @@ public class test : MonoBehaviour
JoinRoomResponse joinRoomResponse = ProtoBufffer.DeSerialize<JoinRoomResponse>(bytes); JoinRoomResponse joinRoomResponse = ProtoBufffer.DeSerialize<JoinRoomResponse>(bytes);
byte[] joinByte = joinRoomResponse.Data.ToByteArray(); byte[] joinByte = joinRoomResponse.Data.ToByteArray();
PlayerJoinResponse playerJoinResponse = ProtoBufffer.DeSerialize<PlayerJoinResponse>(joinByte); PlayerJoinResponse playerJoinResponse = ProtoBufffer.DeSerialize<PlayerJoinResponse>(joinByte);
Debug.Log("玩家:"+playerJoinResponse.UserName+"加入房间:"+playerJoinResponse.RoomId.ToString()); Debug.Log("玩家:" + playerJoinResponse.UserName + "加入房间:" + playerJoinResponse.RoomId.ToString());
break; break;
@ -484,27 +484,27 @@ public class test : MonoBehaviour
//Debug.Log(userJoinResponse.IncidentPosition); //Debug.Log(userJoinResponse.IncidentPosition);
Debug.Log(userJoinResponse); Debug.Log(userJoinResponse);
if(userJoinResponse.MessageType == 1)//用户上线 if (userJoinResponse.MessageType == 1)//用户上线
{ {
Debug.Log("玩家:" + userJoinResponse.NickName + "上线"); Debug.Log("玩家:" + userJoinResponse.NickName + "上线");
} }
if(userJoinResponse.MessageType == 2)//用户下线 if (userJoinResponse.MessageType == 2)//用户下线
{ {
Debug.Log("玩家:" + userJoinResponse.NickName + "下线"); Debug.Log("玩家:" + userJoinResponse.NickName + "下线");
} }
if(userJoinResponse.MessageType == 3)//加入房间 if (userJoinResponse.MessageType == 3)//加入房间
{ {
Debug.Log("玩家" + userJoinResponse.NickName + "加入房间:" + userJoinResponse.RoomId.ToString() + ",用户角色" + userJoinResponse.RoleName); Debug.Log("玩家" + userJoinResponse.NickName + "加入房间:" + userJoinResponse.RoomId.ToString() + ",用户角色" + userJoinResponse.RoleName);
} }
if(userJoinResponse.MessageType == 4)//事故发生 if (userJoinResponse.MessageType == 4)//事故发生
{ {
} }
if(userJoinResponse.MessageType == 5)//火势 if (userJoinResponse.MessageType == 5)//火势
{ {
} }
if(userJoinResponse.MessageType == 6)//任务 if (userJoinResponse.MessageType == 6)//任务
{ {
TaskInfoResponse taskInfoResponse = userJoinResponse.TaskResponse; TaskInfoResponse taskInfoResponse = userJoinResponse.TaskResponse;
if (long.Parse(taskInfoResponse.ToUserId) == userJoinResponse.UserId)//当这个任务是当前玩家的任务时显示任务 if (long.Parse(taskInfoResponse.ToUserId) == userJoinResponse.UserId)//当这个任务是当前玩家的任务时显示任务
@ -518,7 +518,7 @@ public class test : MonoBehaviour
// //
case "fps.UpFps": case "fps.UpFps":
InputData inputData = ProtoBufffer.DeSerialize<InputData>(bytes); InputData inputData = ProtoBufffer.DeSerialize<InputData>(bytes);
Debug.Log("Id" + inputData.Id + ",sId :" + inputData.SId + "X:"+ inputData.X.ToString() + "Y:" + inputData.Y.ToString() + "roomSeatId :" + inputData.RoomSeatId + "z:" + inputData.Z.ToString() + "roomId:" + inputData.RoomId); Debug.Log("Id" + inputData.Id + ",sId :" + inputData.SId + "X:" + inputData.X.ToString() + "Y:" + inputData.Y.ToString() + "roomSeatId :" + inputData.RoomSeatId + "z:" + inputData.Z.ToString() + "roomId:" + inputData.RoomId);
break; break;
case "prop.PickUpProp": case "prop.PickUpProp":
@ -542,7 +542,7 @@ public class test : MonoBehaviour
//Debug.Log("move.Location接受到了"); //Debug.Log("move.Location接受到了");
NpcData npcData = ProtoBufffer.DeSerialize<NpcData>(bytes); NpcData npcData = ProtoBufffer.DeSerialize<NpcData>(bytes);
//Debug.Log(npcData); //Debug.Log(npcData);
if(npcData.Type == 1)//npc创建 if (npcData.Type == 1)//npc创建
{ {
float x = -float.Parse(npcData.X.ToString()); float x = -float.Parse(npcData.X.ToString());
float y = float.Parse(npcData.Y.ToString()); float y = float.Parse(npcData.Y.ToString());
@ -551,12 +551,12 @@ public class test : MonoBehaviour
NPCController.instance.InitNPC(position, npcData); NPCController.instance.InitNPC(position, npcData);
} }
if(npcData.Type == 2)//npc移动 if (npcData.Type == 2)//npc移动
{ {
Vector3 v = new Vector3(-float.Parse(npcData.X.ToString()), float.Parse(npcData.Y.ToString()), float.Parse(npcData.Z.ToString())); Vector3 v = new Vector3(float.Parse(npcData.X.ToString()), float.Parse(npcData.Y.ToString()) + 0.5f, float.Parse(npcData.Z.ToString()));
foreach(RecuseNpc item in NPCController.instance.npcsList) foreach (RecuseNpc item in NPCController.instance.npcsList)
{ {
if(npcData.UserId == item.npcId) if (npcData.UserId == item.npcId)
{ {
Debug.Log("================" + v); Debug.Log("================" + v);
item.SetNpcDes(v); item.SetNpcDes(v);

View File

@ -111,7 +111,7 @@ NavMeshSettings:
agentClimb: 0.4 agentClimb: 0.4
ledgeDropHeight: 0 ledgeDropHeight: 0
maxJumpAcrossDistance: 0 maxJumpAcrossDistance: 0
minRegionArea: 2 minRegionArea: 0.1
manualCellSize: 0 manualCellSize: 0
cellSize: 0.016666668 cellSize: 0.016666668
manualTileSize: 0 manualTileSize: 0

View File

@ -61,7 +61,7 @@ public class RecuseNpc : MonoBehaviour
if (other.tag == "Player") if (other.tag == "Player")
recusebtn.gameObject.SetActive(true); recusebtn.gameObject.SetActive(true);
if (statebool) return; if (statebool) return;
other.GetComponent<CharacterInturn>().cha = this.gameObject; // other.GetComponent<CharacterInturn>().cha = this.gameObject;
} }
private void OnTriggerExit(Collider other) private void OnTriggerExit(Collider other)
@ -172,24 +172,24 @@ public class RecuseNpc : MonoBehaviour
public void Run(Vector3 target) public void Run(Vector3 target)
{ {
if (!navMeshAgent.enabled)
{
Debug.LogError("NavMeshAgent 未启用!");
return;
}
if (navMeshAgent.isStopped) if (navMeshAgent.isStopped)
{ {
navMeshAgent.isStopped = false; // 取消停止状态 navMeshAgent.isStopped = false; // 取消停止状态
} }
Debug.Log("进入奔跑");
Debug.Log("进入奔跑状态");
if (movebool) if (movebool)
{ {
// 确保目标点在 NavMesh 上 NavMeshPath path = new NavMeshPath();
NavMeshHit hit; navMeshAgent.SetDestination(target);
if (NavMesh.SamplePosition(target, out hit, 1.0f, NavMesh.AllAreas))
{ SetAni(1); // 设置奔跑动画
navMeshAgent.SetDestination(hit.position);
SetAni(1);
}
else
{
Debug.LogError($"目标点 {target} 不在导航网格上");
}
} }
} }