连接消防动作bug
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@ -704,52 +704,6 @@ Transform:
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@ -10501,6 +10455,52 @@ MonoBehaviour:
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@ -21159,6 +21159,7 @@ MonoBehaviour:
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IShavewater: 0
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CharacterControl: {fileID: 0}
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UseSkill: {fileID: 0}
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UseSkill: {fileID: 0}
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--- !u!1001 &1402705621
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--- !u!1001 &1402705621
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@ -29028,8 +29029,9 @@ MonoBehaviour:
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XFsTransform: {fileID: 1604673292}
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IShavewater: 0
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--- !u!1 &1868384262
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GameObject:
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@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEditor.MemoryProfiler;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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public class CharacterInturn : MonoBehaviour
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public class CharacterInturn : MonoBehaviour
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@ -40,8 +40,8 @@ public class UseSkill : MonoBehaviour
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//Á¬½ÓË®¹Ü
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//Á¬½ÓË®¹Ü
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public void Initgun(GameObject ob)
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public void Initgun(GameObject ob)
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{
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{
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currentItem = _skill_Pick.Pick();
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ob = _skill_Pick.Pick();
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currentItem.transform.localRotation = new Quaternion(0, 180, 0, 0);
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ob.transform.localRotation = new Quaternion(0, 180, 0, 0);
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}
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}
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//ʰȡ
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//ʰȡ
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@ -17,26 +17,35 @@ public class XFS : MonoBehaviour
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public GameObject firewater;
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public GameObject firewater;
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public GameObject water;
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public GameObject water;
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public bool IShavewater=false;
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public bool IShavewater=false;
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public CharacterControl CharacterControl;
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public UseSkill UseSkill;
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public UseSkill UseSkill;
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void Start()
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void Start()
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{
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{
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instance=this;
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instance=this;
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ConnectGun.onClick.AddListener((() => { Invoke("connectGun",6f);}));
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ConnectGun.onClick.AddListener((() =>
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ConnectFa.onClick.AddListener(() => { Invoke("connectFa", 6f); });
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{
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OpenFa.onClick.AddListener(() => { Invoke("openFa", 6f); });
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CharacterControl.enabled = false; Invoke("connectGun",6f);}));
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ConnectFa.onClick.AddListener(() =>
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{
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CharacterControl.enabled = false; Invoke("connectFa", 6f);
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});
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OpenFa.onClick.AddListener(() =>
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{
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CharacterControl.enabled = false; Invoke("openFa", 6f);
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});
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}
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}
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public void connectGun()
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public void connectGun()
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{
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{
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UseSkill.Initgun(Gun);
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UseSkill.Initgun(Gun);
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CharacterControl.enabled = true;
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}
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}
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public void connectFa()
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public void connectFa()
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{
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{
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Solver solver = ShuiguanGameObject.GetComponent<Solver>();
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Solver solver = ShuiguanGameObject.GetComponent<Solver>();
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solver.INit(Gun.transform);
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solver.INit(Gun.transform);
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CharacterControl.enabled = true;
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}
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}
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public void openFa()
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public void openFa()
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@ -45,7 +54,7 @@ public class XFS : MonoBehaviour
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water.transform.SetParent(Gun.transform);
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water.transform.SetParent(Gun.transform);
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water.transform.localPosition = new Vector3(0, 0, 0);
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water.transform.localPosition = new Vector3(0, 0, 0);
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water.transform.localRotation = new Quaternion(0, 180, 0, 0);
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water.transform.localRotation = new Quaternion(0, 180, 0, 0);
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CharacterControl.enabled = true;
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water.SetActive(false);
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water.SetActive(false);
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IShavewater = true;
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IShavewater = true;
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