ADD
This commit is contained in:
parent
e54542c0f3
commit
c14ca68b16
@ -1,5 +1,55 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1101 &-5083329074022439226
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 2
|
||||
m_ConditionEvent: Recuse
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: -1085241712214742412}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.57865167
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &-2928487774769089836
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: Recuse
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 5494399718017335990}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.9292453
|
||||
m_HasExitTime: 0
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1107 &-1333848842658168751
|
||||
AnimatorStateMachine:
|
||||
serializedVersion: 6
|
||||
@ -11,17 +61,49 @@ AnimatorStateMachine:
|
||||
m_ChildStates:
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -963242654641360267}
|
||||
m_Position: {x: 70, y: 140, z: 0}
|
||||
m_Position: {x: -40, y: 130, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 5494399718017335990}
|
||||
m_Position: {x: 310, y: 120, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -1085241712214742412}
|
||||
m_Position: {x: 310, y: 220, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
m_StateMachineTransitions: {}
|
||||
m_StateMachineBehaviours: []
|
||||
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||
m_EntryPosition: {x: -120, y: 210, z: 0}
|
||||
m_AnyStatePosition: {x: -30, y: -20, z: 0}
|
||||
m_EntryPosition: {x: -30, y: 260, z: 0}
|
||||
m_ExitPosition: {x: 800, y: 120, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: -963242654641360267}
|
||||
--- !u!1102 &-1085241712214742412
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: New State
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: -203655887218126122, guid: 4f5096cf35822b94cacebf7fb5d86d34, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &-963242654641360267
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
@ -32,7 +114,8 @@ AnimatorState:
|
||||
m_Name: dead
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_Transitions:
|
||||
- {fileID: -2928487774769089836}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
@ -56,7 +139,13 @@ AnimatorController:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Npc
|
||||
serializedVersion: 5
|
||||
m_AnimatorParameters: []
|
||||
m_AnimatorParameters:
|
||||
- m_Name: Recuse
|
||||
m_Type: 4
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
m_AnimatorLayers:
|
||||
- serializedVersion: 5
|
||||
m_Name: Base Layer
|
||||
@ -70,3 +159,30 @@ AnimatorController:
|
||||
m_IKPass: 0
|
||||
m_SyncedLayerAffectsTiming: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
--- !u!1102 &5494399718017335990
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: run
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: -5083329074022439226}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: fe763b5e709308f4085e998069974f5e, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
|
2437
xiaofang/Assets/Resources/Character/Vang.prefab
Normal file
2437
xiaofang/Assets/Resources/Character/Vang.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
xiaofang/Assets/Resources/Character/Vang.prefab.meta
Normal file
7
xiaofang/Assets/Resources/Character/Vang.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c4a835a9676e1a478c77d64f472c3ec
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -673,7 +673,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 14
|
||||
m_RootOrder: 15
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1001 &174502147
|
||||
PrefabInstance:
|
||||
@ -1272,7 +1272,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 6
|
||||
m_RootOrder: 7
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &339787257
|
||||
GameObject:
|
||||
@ -2087,7 +2087,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 7
|
||||
m_RootOrder: 8
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &542563896
|
||||
GameObject:
|
||||
@ -2334,7 +2334,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 13
|
||||
m_RootOrder: 14
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1001 &575870043
|
||||
PrefabInstance:
|
||||
@ -2723,7 +2723,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 17
|
||||
m_RootOrder: 18
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1001 &677470297
|
||||
PrefabInstance:
|
||||
@ -2919,7 +2919,7 @@ Transform:
|
||||
- {fileID: 1629676686}
|
||||
- {fileID: 1389580918}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 3
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &717374030
|
||||
GameObject:
|
||||
@ -3196,7 +3196,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7104765112034956015, guid: 6815aad4cd6cb734a9d63a7210677333, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 9
|
||||
value: 10
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7104765112034956015, guid: 6815aad4cd6cb734a9d63a7210677333, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
@ -3398,7 +3398,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 4
|
||||
m_RootOrder: 5
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1001 &855778351
|
||||
PrefabInstance:
|
||||
@ -3737,7 +3737,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 2
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &996888828
|
||||
GameObject:
|
||||
@ -3769,7 +3769,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 10
|
||||
m_RootOrder: 11
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &996888830
|
||||
MonoBehaviour:
|
||||
@ -4044,7 +4044,7 @@ RectTransform:
|
||||
m_Children:
|
||||
- {fileID: 891617942}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 5
|
||||
m_RootOrder: 6
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
@ -6921,6 +6921,37 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1462883182}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &1469954941
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1469954942}
|
||||
m_Layer: 0
|
||||
m_Name: mubiao
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1469954942
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1469954941}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -9, y: 0, z: 1}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 19
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1001 &1471280777
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -7012,7 +7043,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 16
|
||||
m_RootOrder: 17
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1001 &1500884554
|
||||
PrefabInstance:
|
||||
@ -7168,7 +7199,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
||||
--- !u!1001 &1538731171
|
||||
PrefabInstance:
|
||||
@ -8796,7 +8827,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 15
|
||||
m_RootOrder: 16
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1911115496
|
||||
GameObject:
|
||||
@ -9317,7 +9348,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 12
|
||||
m_RootOrder: 13
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &2082736079
|
||||
GameObject:
|
||||
@ -9414,6 +9445,11 @@ Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: f838330c717b3fc449cdb0e9fd2ea841, type: 3}
|
||||
m_PrefabInstance: {fileID: 2102592295}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &1242008297200351719 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 5795828957522809712, guid: 2c4a835a9676e1a478c77d64f472c3ec, type: 3}
|
||||
m_PrefabInstance: {fileID: 4706987623060023959}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1001 &2548037666199698154
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -9423,7 +9459,7 @@ PrefabInstance:
|
||||
m_Modifications:
|
||||
- target: {fileID: 2548037664796047208, guid: 9e4797c6e2ce28c4a9d37a399f4151e2, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 8
|
||||
value: 9
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2548037664796047208, guid: 9e4797c6e2ce28c4a9d37a399f4151e2, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
@ -9514,9 +9550,13 @@ PrefabInstance:
|
||||
propertyPath: m_Name
|
||||
value: Capsule
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2907630901887348949, guid: cb61a92f105ea18418e946bf54862340, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2907630901887348954, guid: cb61a92f105ea18418e946bf54862340, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 11
|
||||
value: 12
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2907630901887348954, guid: cb61a92f105ea18418e946bf54862340, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
@ -9560,3 +9600,98 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: cb61a92f105ea18418e946bf54862340, type: 3}
|
||||
--- !u!1001 &4706987623060023959
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 992225417846608816, guid: 2c4a835a9676e1a478c77d64f472c3ec, type: 3}
|
||||
propertyPath: m_Controller
|
||||
value:
|
||||
objectReference: {fileID: 9100000, guid: 4c604a8ba818eb24396a44c2f341fa66, type: 2}
|
||||
- target: {fileID: 992225417846608816, guid: 2c4a835a9676e1a478c77d64f472c3ec, type: 3}
|
||||
propertyPath: m_ApplyRootMotion
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5795828957522809712, guid: 2c4a835a9676e1a478c77d64f472c3ec, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Vang
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5795828957522809712, guid: 2c4a835a9676e1a478c77d64f472c3ec, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6567720597980285386, guid: 2c4a835a9676e1a478c77d64f472c3ec, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6567720597980285386, guid: 2c4a835a9676e1a478c77d64f472c3ec, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: -2.88
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6567720597980285386, guid: 2c4a835a9676e1a478c77d64f472c3ec, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0.010002136
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6567720597980285386, guid: 2c4a835a9676e1a478c77d64f472c3ec, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 21.57
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6567720597980285386, guid: 2c4a835a9676e1a478c77d64f472c3ec, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6567720597980285386, guid: 2c4a835a9676e1a478c77d64f472c3ec, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6567720597980285386, guid: 2c4a835a9676e1a478c77d64f472c3ec, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6567720597980285386, guid: 2c4a835a9676e1a478c77d64f472c3ec, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6567720597980285386, guid: 2c4a835a9676e1a478c77d64f472c3ec, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6567720597980285386, guid: 2c4a835a9676e1a478c77d64f472c3ec, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6567720597980285386, guid: 2c4a835a9676e1a478c77d64f472c3ec, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 2c4a835a9676e1a478c77d64f472c3ec, type: 3}
|
||||
--- !u!136 &5519024520137767208
|
||||
CapsuleCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1242008297200351719}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 1
|
||||
m_Enabled: 1
|
||||
m_Radius: 2
|
||||
m_Height: 2.29
|
||||
m_Direction: 1
|
||||
m_Center: {x: 0, y: 1.09, z: 0}
|
||||
--- !u!114 &5519024520137767209
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1242008297200351719}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: ea3c4e24ebc42194181651236cdf30f1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
|
@ -226,8 +226,8 @@ public class CharacterControl : MonoBehaviour
|
||||
{
|
||||
yield return new WaitForSeconds(2);
|
||||
Characterain.SetSkillAin(CharacterSkill.NoSkill);
|
||||
cha.GetComponent<RecuseNpc>().Setnpcstate(NpcState.Healthy);
|
||||
//cha = null;
|
||||
cha.GetComponent<RecuseNpc>().Setnpcstate();
|
||||
|
||||
}
|
||||
|
||||
/* public NpcState Setnpcstate()
|
||||
|
@ -11,19 +11,19 @@ public class Resurrection : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
ga =(GameObject)Resources.Load("Character/Capsule");//从resousce资源中加载npc
|
||||
ga =(GameObject)Resources.Load("Character/Vang");//从resousce资源中加载npc
|
||||
Init();
|
||||
}
|
||||
|
||||
private void Init()
|
||||
{
|
||||
//for (int i = 0; i <3; i++)
|
||||
//{
|
||||
// GameObject instance = (GameObject)Instantiate(ga);//实例化npc
|
||||
// int a = Random.Range(0,5);//用随机数保证出生位置的随机性
|
||||
// Vector3 va = re[a].transform.position; //创建局部变量用来保存出生点的位置信息
|
||||
// instance.transform.position = va;
|
||||
//}
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
GameObject instance = (GameObject)Instantiate(ga);//实例化npc
|
||||
int a = Random.Range(0, 5);//用随机数保证出生位置的随机性
|
||||
Vector3 va = re[a].transform.position; //创建局部变量用来保存出生点的位置信息
|
||||
instance.transform.position = va;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -3,42 +3,75 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public enum NpcState
|
||||
public enum Npcstate
|
||||
{
|
||||
Injuried, //ÊÜÉË
|
||||
Healthy//½¡¿µ
|
||||
|
||||
idle,
|
||||
dead,
|
||||
healthy
|
||||
}
|
||||
|
||||
public class RecuseNpc : MonoBehaviour
|
||||
{
|
||||
private Button recusebtn;
|
||||
|
||||
private CharacterControl chain;
|
||||
|
||||
private NpcState ns = NpcState.Injuried;
|
||||
|
||||
private bool statebool = false;
|
||||
|
||||
private Animator anim;
|
||||
|
||||
private Npcstate nstate = Npcstate.dead;
|
||||
|
||||
private bool movebool = false;
|
||||
private Transform target;
|
||||
private void Awake()
|
||||
{
|
||||
recusebtn = GameObject.Find("Canvas/Recuse").GetComponent<Button>();
|
||||
|
||||
anim = this.GetComponent<Animator>();
|
||||
target = GameObject.Find("mubiao").GetComponent<Transform>();
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
private void OnTriggerEnter(Collider other)//通过触发器得到对应的救援组人员标签,是否显现出UI
|
||||
{
|
||||
if(other.name == "Man")
|
||||
recusebtn.gameObject.SetActive(true);
|
||||
|
||||
chain = other.GetComponent<CharacterControl>();
|
||||
if (statebool) return;
|
||||
other.GetComponent<CharacterControl>().cha = this.gameObject ;
|
||||
}
|
||||
|
||||
public void Setnpcstate(NpcState npcState)
|
||||
public void Setnpcstate()//点击救援按钮执行完动作后对按钮进行隐藏
|
||||
{
|
||||
this.transform.Translate(Vector3.forward);
|
||||
movebool = true;
|
||||
nstate = Npcstate.healthy;
|
||||
recusebtn.gameObject.SetActive(false);
|
||||
Debug.Log("Setnpcstateµ÷ÓÃ");
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Vector3.Distance(transform.position,target.position) < 1.3f && movebool)//判断人物被救援后移动到目标位置
|
||||
{
|
||||
Debug.Log("到达目标点");
|
||||
nstate = Npcstate.idle;
|
||||
movebool = false;
|
||||
}
|
||||
|
||||
|
||||
switch (nstate)//通过枚举状态实现人物是否被救援,以及动作的改变
|
||||
{
|
||||
case Npcstate.idle:
|
||||
anim.SetBool("Recuse", false);
|
||||
break;
|
||||
case Npcstate.healthy:
|
||||
anim.SetBool("Recuse", true);
|
||||
transform.LookAt(target);
|
||||
transform.position = Vector3.Lerp(transform.position, target.position, 0.3f * Time.deltaTime);
|
||||
break;
|
||||
case Npcstate.dead:
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user