可交互的提示,目标点提示
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2006179374}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 38
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2007442320
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GameObject:
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m_ObjectHideFlags: 0
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@ -40830,7 +41121,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0.0010070801}
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m_AnchoredPosition: {x: 0, y: 0.0009460449}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!1 &5723411037200588897
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|
92
xiaofang/Assets/Script/hylScripts/TargetIndicator.cs
Normal file
92
xiaofang/Assets/Script/hylScripts/TargetIndicator.cs
Normal file
@ -0,0 +1,92 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TargetIndicator : MonoBehaviour
|
||||
{
|
||||
public Camera mainCamera; // 玩家摄像机
|
||||
public Transform target; // 目标点
|
||||
public RectTransform uiCanvas; // UI Canvas 的 RectTransform
|
||||
public RectTransform targetIcon; // 目标图标的 UI
|
||||
public Text distanceText; // 显示距离的文本
|
||||
public RectTransform arrowIcon; // 屏幕外箭头图标
|
||||
|
||||
public float edgePadding = 50f; // 箭头距离屏幕边缘的间距
|
||||
|
||||
void Update()
|
||||
{
|
||||
// 将目标点从世界坐标转换到屏幕坐标
|
||||
Vector3 screenPoint = mainCamera.WorldToScreenPoint(target.position);
|
||||
|
||||
// 检查目标是否在屏幕内
|
||||
if (screenPoint.z > 0 && screenPoint.x > 0 && screenPoint.x < Screen.width && screenPoint.y > 0 && screenPoint.y < Screen.height)
|
||||
{
|
||||
// 目标在屏幕内,显示目标图标
|
||||
targetIcon.gameObject.SetActive(true);
|
||||
arrowIcon.gameObject.SetActive(false); // 隐藏箭头
|
||||
|
||||
// 更新图标位置
|
||||
targetIcon.position = screenPoint;
|
||||
|
||||
// 更新距离文本
|
||||
float distance = Vector3.Distance(mainCamera.transform.position, target.position);
|
||||
distanceText.text = $"{distance:F1}m";
|
||||
}
|
||||
else
|
||||
{
|
||||
// 目标在屏幕外,显示箭头
|
||||
targetIcon.gameObject.SetActive(false);
|
||||
arrowIcon.gameObject.SetActive(true);
|
||||
|
||||
// 如果目标在玩家后方,翻转方向
|
||||
if (screenPoint.z < 0)
|
||||
{
|
||||
screenPoint.x = Screen.width - screenPoint.x; // 水平翻转
|
||||
screenPoint.y = Screen.height - screenPoint.y; // 垂直翻转
|
||||
}
|
||||
|
||||
// 计算目标点相对于屏幕中心的方向
|
||||
Vector3 direction = (screenPoint - new Vector3(Screen.width / 2, Screen.height / 2, 0)).normalized;
|
||||
|
||||
// 修正:箭头指向的屏幕边界位置
|
||||
Vector3 edgePosition = GetScreenEdgePosition(direction);
|
||||
|
||||
// 设置箭头位置
|
||||
arrowIcon.position = edgePosition;
|
||||
|
||||
// 旋转箭头使其指向目标方向
|
||||
float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
|
||||
arrowIcon.rotation = Quaternion.Euler(0, 0, angle);
|
||||
|
||||
// 更新距离文本
|
||||
float distance = Vector3.Distance(mainCamera.transform.position, target.position);
|
||||
distanceText.text = $"{distance:F1}m";
|
||||
}
|
||||
}
|
||||
|
||||
// 计算箭头在屏幕边界的位置
|
||||
private Vector3 GetScreenEdgePosition(Vector3 direction)
|
||||
{
|
||||
// 计算屏幕宽高
|
||||
float halfScreenWidth = Screen.width / 2 - edgePadding;
|
||||
float halfScreenHeight = Screen.height / 2 - edgePadding;
|
||||
|
||||
// 判断箭头是否应该在屏幕的上下边缘
|
||||
float slope = direction.y / direction.x;
|
||||
if (Mathf.Abs(slope) > halfScreenHeight / halfScreenWidth)
|
||||
{
|
||||
// 在上下边缘
|
||||
float edgeY = Mathf.Sign(direction.y) * halfScreenHeight + Screen.height / 2;
|
||||
float edgeX = (edgeY - Screen.height / 2) / slope + Screen.width / 2;
|
||||
return new Vector3(edgeX, edgeY, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 在左右边缘
|
||||
float edgeX = Mathf.Sign(direction.x) * halfScreenWidth + Screen.width / 2;
|
||||
float edgeY = slope * (edgeX - Screen.width / 2) + Screen.height / 2;
|
||||
return new Vector3(edgeX, edgeY, 0);
|
||||
}
|
||||
}
|
||||
}
|
11
xiaofang/Assets/Script/hylScripts/TargetIndicator.cs.meta
Normal file
11
xiaofang/Assets/Script/hylScripts/TargetIndicator.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f85bf68c934cac1449aee6d0b622d9f9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user