add
This commit is contained in:
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@ -465,20 +465,23 @@ AnimatorStateMachine:
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@ -495,6 +498,7 @@ AnimatorState:
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@ -587,6 +591,58 @@ AnimatorStateTransition:
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--- !u!1102 &4291779112698354951
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--- !u!1101 &4979908722634480458
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@ -740,6 +796,31 @@ AnimatorStateTransition:
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72
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72
xiaofang/Assets/Resources/Ain/Npc.controller
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@ -0,0 +1,72 @@
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@ -10,14 +10,15 @@ public enum CharacterState
|
|||||||
run,
|
run,
|
||||||
jump,
|
jump,
|
||||||
Dead,
|
Dead,
|
||||||
Rescue
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum CharacterSkill
|
public enum CharacterSkill
|
||||||
{
|
{
|
||||||
NoSkill,//0
|
NoSkill,//0
|
||||||
Watering, //1
|
Watering, //1
|
||||||
jump//2
|
jump,//2
|
||||||
|
Rescue//3
|
||||||
}
|
}
|
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public class CharacterAin : MonoBehaviour
|
public class CharacterAin : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -156,6 +157,9 @@ public class CharacterAin : MonoBehaviour
|
|||||||
case CharacterSkill.jump:
|
case CharacterSkill.jump:
|
||||||
ain.SetInteger("Skill", 2);
|
ain.SetInteger("Skill", 2);
|
||||||
break;
|
break;
|
||||||
|
case CharacterSkill.Rescue:
|
||||||
|
ain.SetInteger("Skill",3);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
public class CharacterControl : MonoBehaviour
|
public class CharacterControl : MonoBehaviour
|
||||||
{
|
{
|
||||||
// 当前移动速度
|
// 当前移动速度
|
||||||
@ -49,9 +49,15 @@ public class CharacterControl : MonoBehaviour
|
|||||||
//跑步时平滑切换fov
|
//跑步时平滑切换fov
|
||||||
private float targetFOV;
|
private float targetFOV;
|
||||||
|
|
||||||
|
private Button recubtn;
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
recubtn = GameObject.Find("Canvas/Recuse").GetComponent<Button>();
|
||||||
|
recubtn.gameObject.SetActive(false);
|
||||||
|
recubtn.onClick.AddListener(Recuse);
|
||||||
Init();
|
Init();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -189,24 +195,37 @@ public class CharacterControl : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//jumpÒѾ²»ÐèÒªÁË
|
||||||
//跳
|
//跳
|
||||||
void Jump()
|
//void Jump()
|
||||||
{
|
//{
|
||||||
if (Input.GetKey(KeyCode.Space) && Characterain.GetCharacterState() != CharacterState.jump)
|
// if (Input.GetKey(KeyCode.Space) && Characterain.GetCharacterState() != CharacterState.jump)
|
||||||
{
|
// {
|
||||||
body.AddForce(Vector3.up * JumpAbility * 2F, ForceMode.Impulse);
|
// body.AddForce(Vector3.up * JumpAbility * 2F, ForceMode.Impulse);
|
||||||
Characterain.SetPlayerState(CharacterState.jump);
|
// Characterain.SetPlayerState(CharacterState.jump);
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
|
|
||||||
//跳后的移动
|
//跳后的移动
|
||||||
void JumpMove()
|
//void JumpMove()
|
||||||
|
//{
|
||||||
|
// if (IsMoving && !Characterain.IsOnGround())
|
||||||
|
// {
|
||||||
|
// Vector3 airMoveForce = dir.normalized * JumpMoveSpeed * 0.5f;
|
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|
// body.AddForce(airMoveForce, ForceMode.Force);
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
void Recuse()
|
||||||
{
|
{
|
||||||
if (IsMoving && !Characterain.IsOnGround())
|
Characterain.SetSkillAin(CharacterSkill.Rescue);
|
||||||
{
|
StartCoroutine("Rescuereturn");
|
||||||
Vector3 airMoveForce = dir.normalized * JumpMoveSpeed * 0.5f;
|
|
||||||
body.AddForce(airMoveForce, ForceMode.Force);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IEnumerator Rescuereturn()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(2);
|
||||||
|
Characterain.SetSkillAin(CharacterSkill.NoSkill);
|
||||||
|
}
|
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|
|
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}
|
}
|
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|
8
xiaofang/Assets/Script/npc.meta
Normal file
8
xiaofang/Assets/Script/npc.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 53218e1596e76a4488ec4007ee040a57
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assetBundleVariant:
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21
xiaofang/Assets/Script/npc/RecuseNpc.cs
Normal file
21
xiaofang/Assets/Script/npc/RecuseNpc.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
public class RecuseNpc : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Button recusebtn;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
recusebtn = GameObject.Find("Canvas/Recuse").GetComponent<Button>();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
recusebtn.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
11
xiaofang/Assets/Script/npc/RecuseNpc.cs.meta
Normal file
11
xiaofang/Assets/Script/npc/RecuseNpc.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ea3c4e24ebc42194181651236cdf30f1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user