npc移动逻辑
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@ -89,6 +89,20 @@ public class RecuseNpc : MonoBehaviour
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private void Update()
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{
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// 继续处理NPC的状态和动画
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switch (nstate)
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{
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case Npcstate.idle:
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SetAni(2);
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break;
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case Npcstate.run:
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movebool = true;
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Run(currentTarget);
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break;
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case Npcstate.dead:
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SetAni(0);
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break;
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}
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if (targetPoints.Count > 0) // 确保列表中有目标点
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{
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@ -118,20 +132,7 @@ public class RecuseNpc : MonoBehaviour
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}
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}
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// 继续处理NPC的状态和动画
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switch (nstate)
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{
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case Npcstate.idle:
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SetAni(2);
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break;
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case Npcstate.run:
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movebool = true;
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Run(currentTarget);
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break;
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case Npcstate.dead:
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SetAni(0);
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break;
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}
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}
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//移除第一个点
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