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@ -98,7 +98,7 @@ public class RecuseNpc : MonoBehaviour
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float dis = Vector3.Distance(transform.position, currentTarget);
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float dis = Vector3.Distance(transform.position, currentTarget);
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// 停止条件改为 NavMeshAgent.stoppingDistance
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// 停止条件改为 NavMeshAgent.stoppingDistance
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if (movebool && dis <= navMeshAgent.stoppingDistance)
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if (movebool && dis <= 0.2f)
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{
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{
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Debug.Log("到达目标点");
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Debug.Log("到达目标点");
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nstate = Npcstate.idle;
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nstate = Npcstate.idle;
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@ -113,6 +113,10 @@ public class RecuseNpc : MonoBehaviour
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targetPoints.Clear();
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targetPoints.Clear();
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}
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}
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}
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}
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else
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{
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return;
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}
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}
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}
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}
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}
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