websocket相关代码改动
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03d13f552b
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@ -4488,8 +4488,9 @@ MonoBehaviour:
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panelContent: {fileID: 1145997501}
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panelContent: {fileID: 1145997501}
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personItemPrefab: {fileID: 8573669611114071623, guid: d1942d5ee12cbec428172f221efb03cc, type: 3}
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personItemPrefab: {fileID: 8573669611114071623, guid: d1942d5ee12cbec428172f221efb03cc, type: 3}
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scenePanelPrefab: {fileID: 6740850324693622957, guid: a15ee694d5f79864d816998fae77116d, type: 3}
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scenePanelPrefab: {fileID: 6740850324693622957, guid: a15ee694d5f79864d816998fae77116d, type: 3}
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scrollRect: {fileID: 1435623615}
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peopleWindowsPrefab: {fileID: 0}
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sceneText: {fileID: 0}
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sceneText: {fileID: 0}
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scrollRect: {fileID: 1435623615}
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--- !u!1 &618256458
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--- !u!1 &618256458
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -16532,6 +16533,7 @@ MonoBehaviour:
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panel: {fileID: 618256462}
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panel: {fileID: 618256462}
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personnelPrefabs: {fileID: 6013369223040019574, guid: f04ec64a2be229743b6f9e94c0082cea, type: 3}
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personnelPrefabs: {fileID: 6013369223040019574, guid: f04ec64a2be229743b6f9e94c0082cea, type: 3}
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classPrefab: {fileID: 3487660197001363887, guid: e01c09bf4e995934e9ae95f586ed76e9, type: 3}
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classPrefab: {fileID: 3487660197001363887, guid: e01c09bf4e995934e9ae95f586ed76e9, type: 3}
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content: {fileID: 311481292}
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--- !u!1001 &1667194939
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--- !u!1001 &1667194939
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -3451,7 +3451,9 @@ GameObject:
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serializedVersion: 6
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serializedVersion: 6
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m_Component:
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m_Component:
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- component: {fileID: 1068997307}
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- component: {fileID: 1068997307}
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- component: {fileID: 1068997310}
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- component: {fileID: 1068997306}
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- component: {fileID: 1068997306}
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- component: {fileID: 1068997309}
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- component: {fileID: 1068997305}
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- component: {fileID: 1068997305}
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- component: {fileID: 1068997308}
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- component: {fileID: 1068997308}
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m_Layer: 0
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m_Layer: 0
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@ -3547,6 +3549,35 @@ MonoBehaviour:
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verticalAimingSpeed: 6
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verticalAimingSpeed: 6
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maxVerticalAngle: 30
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maxVerticalAngle: 30
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minVerticalAngle: -60
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minVerticalAngle: -60
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--- !u!114 &1068997309
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1068997304}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c68b1dcfbba61b44ca68572c16b16b95, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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token:
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wEBScriptListener: {fileID: 1068997310}
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--- !u!114 &1068997310
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1068997304}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 44720823678ca7c42a08f4409ab025ff, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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serverIP: ws://124.221.149.22
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serverPort: 38445
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type:
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--- !u!1 &1120021972
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--- !u!1 &1120021972
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -7914,3 +7945,4 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: ea3c4e24ebc42194181651236cdf30f1, type: 3}
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m_Script: {fileID: 11500000, guid: ea3c4e24ebc42194181651236cdf30f1, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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nstate: 1
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@ -3,7 +3,6 @@ using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Unity.VisualScripting.Antlr3.Runtime;
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using Unity.VisualScripting.Antlr3.Runtime;
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using UnityEditor.PackageManager;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@ -48,7 +47,7 @@ public class LoginPanel : MonoBehaviour
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string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(loginBody));
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string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(loginBody));
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Debug.Log("登录" + response);
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Debug.Log("登录" + response);
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// 解析服务器返回的数据
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// 解析服务器返回的数据
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server serverData = JsonConvert.DeserializeObject<server>(response);
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loginResponse serverData = JsonConvert.DeserializeObject<loginResponse>(response);
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//token = serverData.data.access_token;
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//token = serverData.data.access_token;
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Debug.Log(serverData.data.access_token);
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Debug.Log(serverData.data.access_token);
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@ -12,9 +12,10 @@ using UnityWebSocket;
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/// </summary>
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/// </summary>
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public class WEBScriptListener: MonoBehaviour
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public class WEBScriptListener: MonoBehaviour
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{
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{
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public string serverIP = "ws://192.168.3.110";
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//public string serverIP = "ws://192.168.3.110";
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public string serverIP = "ws://124.221.149.22";
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//服务器端口
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//服务器端口
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public int serverPort = 8445;
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public int serverPort = 38445;
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WebSocket socket;
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WebSocket socket;
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public string type; // 类型
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public string type; // 类型
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public delegate void MyCallback(byte[] data);
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public delegate void MyCallback(byte[] data);
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@ -22,6 +23,7 @@ public class WEBScriptListener: MonoBehaviour
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public void ConcatWEBSocket()
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public void ConcatWEBSocket()
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{
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{
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socket = new WebSocket($"{serverIP}:{serverPort}/safety/cloud");
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socket = new WebSocket($"{serverIP}:{serverPort}/safety/cloud");
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Debug.Log($"{serverIP}:{serverPort}/safety/cloud");
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socket.OnOpen += Socket_OnOpen;
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socket.OnOpen += Socket_OnOpen;
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socket.OnMessage += Socket_OnMessage;
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socket.OnMessage += Socket_OnMessage;
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socket.OnError += Socket_OnError;
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socket.OnError += Socket_OnError;
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@ -21,23 +21,23 @@ public class test : MonoBehaviour
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public string username = "13699802230";
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public string username = "13699802230";
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public string password = "YYL2230!";
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public string password = "YYL2230!";
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}
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}
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public async void loging()
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//public async void loging()
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{
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//{
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auth_login auth_Login = new auth_login();
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// auth_login auth_Login = new auth_login();
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string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(auth_Login));
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// string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(auth_Login));
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// ½âÎö·þÎñÆ÷·µ»ØµÄÊý¾Ý
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// // 解析服务器返回的数据
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server serverData = JsonConvert.DeserializeObject<server>(response);
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// server serverData = JsonConvert.DeserializeObject<server>(response);
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token = serverData.data.access_token;
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// token = serverData.data.access_token;
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//Debug.Log(setverData.msg);
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// //Debug.Log(setverData.msg);
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}
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//}
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//登录
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//登录
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void lodingWebSocket()
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void lodingWebSocket()
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{
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{
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LoginRequest data = new LoginRequest();
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LoginRequest data = new LoginRequest();
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data.UserId = "1846032755921199105";
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data.UserId = "1845037177556934657";
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data.Account = "13152628999";
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data.Account = "17311259169";
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WSMessage msg = new WSMessage();
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WSMessage msg = new WSMessage();
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@ -246,6 +246,23 @@ public class test : MonoBehaviour
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wEBScriptListener.SendMessageByte(sendData);
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wEBScriptListener.SendMessageByte(sendData);
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}
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}
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void Location()
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{
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MoveResponse data = new MoveResponse();
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data.RoomId = "168888";
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WSMessage msg = new WSMessage();
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msg.Module = "move";
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msg.ServiceName = "Location";
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msg.Data = ByteString.CopyFrom(ProtoBufffer.Serialize(data));
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byte[] sendData = ProtoBufffer.Serialize(msg);
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WSMessage deinfo = ProtoBufffer.DeSerialize<WSMessage>(sendData);
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MoveResponse login = ProtoBufffer.DeSerialize<MoveResponse>(deinfo.Data.ToByteArray());
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Debug.Log("推送npc和玩家的信息");
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//BroadcastFrameMsg.FramesFieldNumber
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wEBScriptListener.SendMessageByte(sendData);
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}
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@ -262,14 +279,15 @@ public class test : MonoBehaviour
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if (wEBScriptListener != null)
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if (wEBScriptListener != null)
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{
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{
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lodingWebSocket();
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lodingWebSocket();
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JoinRoom();
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//JoinRoom();
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//Heartbeat();
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//Heartbeat();
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//BroadcastMessage();
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//BroadcastMessage();
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//UpFps();
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//UpFps();
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PickUpProp();
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//PickUpProp();
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StartUseProp();
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//StartUseProp();
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StopUseProp();
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//StopUseProp();
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//RoomStartTime();
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//RoomStartTime();
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//Location();
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}
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}
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}
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}
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@ -284,6 +302,7 @@ public class test : MonoBehaviour
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//监听
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//监听
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//登录
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//登录
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case "hall.Login":
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case "hall.Login":
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Debug.Log("-=====--");
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LoginResponse user = ProtoBufffer.DeSerialize<LoginResponse>(bytes);
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LoginResponse user = ProtoBufffer.DeSerialize<LoginResponse>(bytes);
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Debug.Log(user.Message);
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Debug.Log(user.Message);
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break;
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break;
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@ -301,6 +320,7 @@ public class test : MonoBehaviour
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UserJoinResponse userJoinResponse = ProtoBufffer.DeSerialize<UserJoinResponse>(bytes);
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UserJoinResponse userJoinResponse = ProtoBufffer.DeSerialize<UserJoinResponse>(bytes);
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Debug.Log("玩家昵称:" + userJoinResponse.NickName + ",房间:" + userJoinResponse.RoomId.ToString() + ",用户角色"+ userJoinResponse.RoleName);
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Debug.Log("玩家昵称:" + userJoinResponse.NickName + ",房间:" + userJoinResponse.RoomId.ToString() + ",用户角色"+ userJoinResponse.RoleName);
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Debug.Log(userJoinResponse.IncidentPosition);
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Debug.Log(userJoinResponse.IncidentPosition);
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Debug.Log(userJoinResponse);
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break;
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break;
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//
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//
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@ -325,6 +345,12 @@ public class test : MonoBehaviour
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Debug.Log("PropId:" + stopuseProp);
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Debug.Log("PropId:" + stopuseProp);
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break;
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break;
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case "move.Location":
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Debug.Log("move.Location接受到了");
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MoveResponse moveResponse = ProtoBufffer.DeSerialize<MoveResponse>(bytes);
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Debug.Log(moveResponse.MoveData);
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break;
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//case "prop.CreateNpc":
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//case "prop.CreateNpc":
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// MoveResponse moveResponse = ProtoBufffer.DeSerialize<MoveResponse>(bytes);
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// MoveResponse moveResponse = ProtoBufffer.DeSerialize<MoveResponse>(bytes);
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@ -342,6 +368,7 @@ public class test : MonoBehaviour
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// //Debug.Log("PropId:" + joinRoomRequest.RoomId);
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// //Debug.Log("PropId:" + joinRoomRequest.RoomId);
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// break;
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// break;
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}
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}
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}
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}
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@ -13,6 +13,7 @@ using UnityEngine.Networking;
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public class web : MonoBehaviour
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public class web : MonoBehaviour
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{
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{
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public const string URL = "http://192.168.3.103:8089"; // 被注释掉的服务器地址(常量)
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public const string URL = "http://192.168.3.103:8089"; // 被注释掉的服务器地址(常量)
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//public const string URL = "ws://124.221.149.22:38445/safety/cloud"; // 被注释掉的服务器地址(常量)
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// 存储服务器返回的Cookie
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// 存储服务器返回的Cookie
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private static Dictionary<string, string> cookieJar = new Dictionary<string, string>();
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private static Dictionary<string, string> cookieJar = new Dictionary<string, string>();
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