npc
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e5c5f68ac5
commit
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@ -553,11 +553,12 @@ public class test : MonoBehaviour
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}
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}
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if(npcData.Type == 2)//npcÒÆ¶¯
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if(npcData.Type == 2)//npcÒÆ¶¯
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{
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{
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Vector3 v = new Vector3(float.Parse(npcData.X.ToString()), float.Parse(npcData.Y.ToString()), float.Parse(npcData.Z.ToString()));
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Vector3 v = new Vector3(-float.Parse(npcData.X.ToString()), float.Parse(npcData.Y.ToString()), float.Parse(npcData.Z.ToString()));
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foreach(RecuseNpc item in NPCController.instance.npcsList)
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foreach(RecuseNpc item in NPCController.instance.npcsList)
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{
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{
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if(npcData.UserId == item.npcId)
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if(npcData.UserId == item.npcId)
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{
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{
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Debug.Log("================" + v);
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item.SetNpcDes(v);
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item.SetNpcDes(v);
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}
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}
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}
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}
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@ -150,6 +150,7 @@ public class RecuseNpc : MonoBehaviour
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public void Run(Vector3 target)
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public void Run(Vector3 target)
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{
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{
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Debug.Log(target);
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if (movebool)
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if (movebool)
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{
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{
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// 确保目标点在 NavMesh 上
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// 确保目标点在 NavMesh 上
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