疏散人群公布
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@ -507,7 +507,7 @@ public class LocationData
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public string Oversee;
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public string Oversee;
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public string EndPoint;
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public string EndPoint;
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public string RoleLimit;
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public string RoleLimit;
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public int Level;
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public string Level;
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}
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}
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[System.Serializable]
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[System.Serializable]
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public class EventData
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public class EventData
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@ -22,6 +22,7 @@ public class SelectedInfo
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public string sceneId;//场景Id
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public string sceneId;//场景Id
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public string dutyId;//职责的Id
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public string dutyId;//职责的Id
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public string peopleId;//角色Id
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public string peopleId;//角色Id
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public string birthID;//出生地
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}
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}
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public class Panel : Base
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public class Panel : Base
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@ -67,7 +67,7 @@ public class EvacuationPanel : MonoBehaviour
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submitBtn.onClick.AddListener(totalSubmit);
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submitBtn.onClick.AddListener(totalSubmit);
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StuCountInputField.onEndEdit.AddListener(CheckInput);
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StuCountInputField.onEndEdit.AddListener(CheckInput);
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SetScene();
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SetScene();
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SetClass();
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//SetClass();
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}
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}
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void Update()
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void Update()
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@ -151,6 +151,7 @@ public class EvacuationPanel : MonoBehaviour
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Debug.Log($"Scene ID: {kvp.Key}, Assigned NPC Count: {kvp.Value}");
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Debug.Log($"Scene ID: {kvp.Key}, Assigned NPC Count: {kvp.Value}");
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}
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}
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}
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}
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ShowLevel();
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}
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}
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//Npc·ÖÅä
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//Npc·ÖÅä
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@ -253,25 +254,25 @@ public class EvacuationPanel : MonoBehaviour
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ChangeImage(redistributeBtn.interactable);
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ChangeImage(redistributeBtn.interactable);
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});
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});
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}
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}
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foreach (Transform child in sceneCount)
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//foreach (Transform child in sceneCount)
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{
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//{
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Destroy(child.gameObject);
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// Destroy(child.gameObject);
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}
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//}
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// 执行后续的场景级别配置
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//// 执行后续的场景级别配置
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LocationData locationData = js.GetAreaDateById(personnelItem.sceneId);
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//LocationData locationData = js.GetAreaDateById(personnelItem.sceneId);
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if (locationData.Level.ToString() != "0")
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//if (locationData.Level.ToString() != "0")
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{
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//{
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GameObject levelItem = GameObject.Instantiate(scenePrefab, sceneCount);
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// GameObject levelItem = GameObject.Instantiate(scenePrefab, sceneCount);
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Button levelBtn = levelItem.transform.Find("chooseBtn2").GetComponent<Button>();
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// Button levelBtn = levelItem.transform.Find("chooseBtn2").GetComponent<Button>();
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levelBtn.onClick.AddListener(() =>
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// levelBtn.onClick.AddListener(() =>
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{
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// {
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JueseChoicePop jueseChoicePop = jueseChoicePanel.GetComponent<JueseChoicePop>();
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// JueseChoicePop jueseChoicePop = jueseChoicePanel.GetComponent<JueseChoicePop>();
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jueseChoicePop.SetClass(personnelItem.sceneId);
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// jueseChoicePop.SetClass(personnelItem.sceneId, personnelItem.sceneText.text);
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jueseChoicePanel.gameObject.SetActive(true);
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// jueseChoicePanel.gameObject.SetActive(true);
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});
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// });
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ClassItem classItem = levelItem.GetComponent<ClassItem>();
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// ClassItem classItem = levelItem.GetComponent<ClassItem>();
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classItem.classname.text = locationData.Level.ToString();
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// classItem.classname.text = locationData.Level.ToString();
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}
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//}
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});
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});
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personnelItems.Add(personnelItem);
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personnelItems.Add(personnelItem);
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}
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}
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@ -460,4 +461,52 @@ public class EvacuationPanel : MonoBehaviour
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redistributeBtn.transform.GetComponent<Image>().sprite = showImage[0];
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redistributeBtn.transform.GetComponent<Image>().sprite = showImage[0];
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}
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}
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}
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}
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//显示右侧的楼层
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public void ShowLevel()
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{
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// 用于存储已经加载过的楼层名称
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HashSet<string> loadedClassNames = new HashSet<string>();
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foreach (var level in personnelItems)
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{
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LocationData locationData = js.GetAreaDateById(level.sceneId);
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string[] levelLimit = locationData.Level.Split(',');
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// 如果楼层不为0
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if (levelLimit[0] != "0")
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{
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// 获取楼层名称
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string className = js.SetUIText(int.Parse(levelLimit[1]));
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// 如果楼层名称已经加载过,则跳过
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if (loadedClassNames.Contains(className))
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{
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continue; // 跳过该楼层
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}
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// 否则,添加到 HashSet
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loadedClassNames.Add(className);
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// 加载楼层
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GameObject levelItem = GameObject.Instantiate(scenePrefab, sceneCount);
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ClassItem classLevel = levelItem.GetComponent<ClassItem>();
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classLevel.classname.text = className;
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Button levelBtn = levelItem.transform.Find("chooseBtn2").GetComponent<Button>();
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levelBtn.onClick.AddListener(() =>
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{
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JueseChoicePop jueseChoicePop = jueseChoicePanel.GetComponent<JueseChoicePop>();
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jueseChoicePanel.gameObject.SetActive(true);
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});
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ClassItem classItem = levelItem.GetComponent<ClassItem>();
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}
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else
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{
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continue;
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}
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}
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}
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}
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}
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@ -12,38 +12,4 @@ public class ClassItem : MonoBehaviour
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public Text NoSelectedBtntext;
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public Text NoSelectedBtntext;
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public GameObject JuesechoicePop;
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public GameObject JuesechoicePop;
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public bool isSet = false;
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public bool isSet = false;
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// Start is called before the first frame update
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//void Start()
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//{
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// NoSelectedBtn.onClick.AddListener(OpenJueseChoicePop);
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// setClassItem("");
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//}
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//public void setClassItem(string s)
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//{
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// if(!isSet)
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// {
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// NoSelectedBtn.gameObject.SetActive(true);
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// SelectedBtn.gameObject.SetActive(false);
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// }
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// else
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// {
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// //NoSelectedBtn.gameObject.SetActive(true);
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// //SelectedBtn.gameObject.SetActive(false);
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// SelectedBtn.gameObject.SetActive(true);
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// SelectedBtntext.text = s;
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// NoSelectedBtn.gameObject.SetActive(false);
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// }
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//}
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//void OpenJueseChoicePop()
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//{
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// JuesechoicePop.SetActive(true);
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// JueseChoicePop jueseChoicePop = JuesechoicePop.GetComponent<JueseChoicePop>();
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// jueseChoicePop.SetClassItem(this);
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//}
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||||||
//// Update is called once per frame
|
|
||||||
//void Update()
|
|
||||||
//{
|
|
||||||
|
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
|
@ -7,49 +7,11 @@ using UnityEngine.UI;
|
|||||||
public class ClassMate : MonoBehaviour
|
public class ClassMate : MonoBehaviour
|
||||||
{
|
{
|
||||||
public JueseChoicePop jueseChoicePop;
|
public JueseChoicePop jueseChoicePop;
|
||||||
|
public int id;
|
||||||
|
public string name;
|
||||||
public Text classmatename;
|
public Text classmatename;
|
||||||
public string s;
|
public string s;
|
||||||
public Button otherButton;
|
public Button otherButton;
|
||||||
public Button button;
|
public Button button;
|
||||||
|
public bool isBeSet = true;
|
||||||
public bool isClear = false;
|
|
||||||
|
|
||||||
public bool isBeSet = false;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
//void Start()
|
|
||||||
//{
|
|
||||||
// button.onClick.AddListener(Click);
|
|
||||||
// s = classmatename.text;
|
|
||||||
//}
|
|
||||||
|
|
||||||
//public void Click()
|
|
||||||
//{
|
|
||||||
// if(isBeSet == false)
|
|
||||||
// {
|
|
||||||
// jueseChoicePop.SetClassMate(this);
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// //jueseChoicePop.ChangeClassMate();
|
|
||||||
// }
|
|
||||||
|
|
||||||
|
|
||||||
//}
|
|
||||||
|
|
||||||
//public void SetJc(JueseChoicePop jc)
|
|
||||||
//{
|
|
||||||
// jueseChoicePop = jc;
|
|
||||||
//}
|
|
||||||
|
|
||||||
//public void setName()
|
|
||||||
//{
|
|
||||||
// classmatename.text = s;
|
|
||||||
//}
|
|
||||||
|
|
||||||
//// Update is called once per frame
|
|
||||||
//void Update()
|
|
||||||
//{
|
|
||||||
|
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,10 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using Unity.VisualScripting;
|
using Unity.VisualScripting;
|
||||||
using UnityEditor.Experimental.GraphView;
|
using UnityEditor.Experimental.GraphView;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Assertions.Must;
|
||||||
using UnityEngine.Networking.Types;
|
using UnityEngine.Networking.Types;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
@ -17,6 +19,8 @@ public class JueseChoicePop : MonoBehaviour
|
|||||||
public Transform content;
|
public Transform content;
|
||||||
|
|
||||||
public List<ClassMate> classMateList = new List<ClassMate> ();
|
public List<ClassMate> classMateList = new List<ClassMate> ();
|
||||||
|
// 存储已实例化的 GameObject 列表
|
||||||
|
private List<GameObject> instantiatedObjects = new List<GameObject>();
|
||||||
|
|
||||||
public string s;
|
public string s;
|
||||||
public JSONReader jsonReader;
|
public JSONReader jsonReader;
|
||||||
@ -29,6 +33,10 @@ public class JueseChoicePop : MonoBehaviour
|
|||||||
Surebtn.onClick.AddListener(CLosePop);
|
Surebtn.onClick.AddListener(CLosePop);
|
||||||
//Surebtn.onClick.AddListener(SetFenguan);
|
//Surebtn.onClick.AddListener(SetFenguan);
|
||||||
//SetClass();
|
//SetClass();
|
||||||
|
}
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
void CLosePop()
|
void CLosePop()
|
||||||
{
|
{
|
||||||
@ -44,13 +52,17 @@ public class JueseChoicePop : MonoBehaviour
|
|||||||
classItem.isSet = true;
|
classItem.isSet = true;
|
||||||
//classItem.setClassItem();
|
//classItem.setClassItem();
|
||||||
}
|
}
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
//加载分管人员
|
||||||
{
|
public void SetClass(int id, string scnenName)
|
||||||
|
|
||||||
}
|
|
||||||
public void SetClass(int id)
|
|
||||||
{
|
{
|
||||||
|
Debug.LogError(">>>>>>>>>>>>>>>>>>>>>>>>>>"+id);
|
||||||
|
// 检查是否已经实例化过该 id 的对象
|
||||||
|
if (instantiatedObjects.Any(obj => obj.GetComponent<ClassMate>().id == id))
|
||||||
|
{
|
||||||
|
Debug.Log($"这个: {id} 已经被实例化.");
|
||||||
|
return; // 如果已实例化,跳过
|
||||||
|
}
|
||||||
// 清除当前内容
|
// 清除当前内容
|
||||||
foreach (Transform child in content)
|
foreach (Transform child in content)
|
||||||
{
|
{
|
||||||
@ -58,16 +70,19 @@ public class JueseChoicePop : MonoBehaviour
|
|||||||
}
|
}
|
||||||
// 获取指定 ID 的 LocationData
|
// 获取指定 ID 的 LocationData
|
||||||
LocationData locationData = jsonReader.GetAreaDateById(id);
|
LocationData locationData = jsonReader.GetAreaDateById(id);
|
||||||
|
|
||||||
// 判断 Oversee 字段
|
// 判断 Oversee 字段
|
||||||
if (locationData.Oversee == "-1")
|
if (locationData.Oversee == "-1")
|
||||||
{
|
{
|
||||||
Debug.Log($"Skipping ID {id}: Oversee is -1.");
|
Debug.Log($"Skipping ID {id}: Oversee is -1.");
|
||||||
return; // 跳过
|
return; // 跳过
|
||||||
}
|
}
|
||||||
|
|
||||||
// 分割 Oversee 字段
|
// 分割 Oversee 字段
|
||||||
string[] overseeParts = locationData.Oversee.Split(',');
|
string[] overseeParts = locationData.Oversee.Split(',');
|
||||||
string firstElement = overseeParts[0];
|
string firstElement = overseeParts[0];
|
||||||
string lastElement = overseeParts[1];
|
string lastElement = overseeParts[1];
|
||||||
|
|
||||||
if (overseeParts.Length > 0)
|
if (overseeParts.Length > 0)
|
||||||
{
|
{
|
||||||
// 判断第一个元素是否为 "1"
|
// 判断第一个元素是否为 "1"
|
||||||
@ -81,7 +96,15 @@ public class JueseChoicePop : MonoBehaviour
|
|||||||
{
|
{
|
||||||
GameObject item = GameObject.Instantiate(classmatePrefab, content);
|
GameObject item = GameObject.Instantiate(classmatePrefab, content);
|
||||||
ClassMate classMate = item.GetComponent<ClassMate>();
|
ClassMate classMate = item.GetComponent<ClassMate>();
|
||||||
classMate.classmatename.text = selectedInfo.name;
|
Button button = item.GetComponent<Button>();
|
||||||
|
button.onClick.AddListener(() => {
|
||||||
|
SetClassMate(classMate, scnenName);
|
||||||
|
});
|
||||||
|
classMate.name = selectedInfo.name;
|
||||||
|
classMate.classmatename.text = classMate.name;
|
||||||
|
classMate.id = id;
|
||||||
|
// 将实例化的对象添加到列表中
|
||||||
|
instantiatedObjects.Add(item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -89,15 +112,18 @@ public class JueseChoicePop : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void SetClassItem(ClassItem classItem)
|
|
||||||
{
|
|
||||||
this.classItem = classItem;
|
//点击人员后设置位置的方法
|
||||||
}
|
|
||||||
public void SetClassMate(ClassMate classMate, string a = "")
|
public void SetClassMate(ClassMate classMate, string a = "")
|
||||||
{
|
{
|
||||||
classMate.isBeSet = true;
|
|
||||||
classItem.isSet = true;
|
|
||||||
this.classMate = classMate;
|
this.classMate = classMate;
|
||||||
this.classMate.classmatename.text = classMate.classmatename.text + "(" + classItem.classname.text + ")";
|
this.classMate.classmatename.text = classMate.name + "(" + a + ")";
|
||||||
|
classMate.isBeSet = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetClassItem(ClassItem classItem)
|
||||||
|
{
|
||||||
|
this.classItem = classItem;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user