监听玩家和NPC位置的部分代码
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@ -300,7 +300,7 @@ public class test : MonoBehaviour
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case "hall.BroadcastMessage":
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case "hall.BroadcastMessage":
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UserJoinResponse userJoinResponse = ProtoBufffer.DeSerialize<UserJoinResponse>(bytes);
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UserJoinResponse userJoinResponse = ProtoBufffer.DeSerialize<UserJoinResponse>(bytes);
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Debug.Log("玩家昵称:" + userJoinResponse.NickName + ",房间:" + userJoinResponse.RoomId.ToString() + ",用户角色"+ userJoinResponse.RoleName);
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Debug.Log("玩家昵称:" + userJoinResponse.NickName + ",房间:" + userJoinResponse.RoomId.ToString() + ",用户角色"+ userJoinResponse.RoleName);
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Debug.Log(userJoinResponse.IncidentPosition);
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break;
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break;
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//
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//
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