疏散人群公布修改
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|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 543.7644, y: -55}
|
||||||
m_SizeDelta: {x: 187, y: 110}
|
m_SizeDelta: {x: 187, y: 110}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!1 &7468736064659112359
|
--- !u!1 &7468736064659112359
|
||||||
@ -16386,9 +16395,9 @@ RectTransform:
|
|||||||
m_Father: {fileID: 7468736064579811971}
|
m_Father: {fileID: 7468736064579811971}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 917, y: -53.335}
|
||||||
m_SizeDelta: {x: 1834, y: 106.67}
|
m_SizeDelta: {x: 1834, y: 106.67}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!1 &7468736064728012045
|
--- !u!1 &7468736064728012045
|
||||||
@ -16548,9 +16557,9 @@ RectTransform:
|
|||||||
m_Father: {fileID: 7468736063934366934}
|
m_Father: {fileID: 7468736063934366934}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 124.5, y: -55}
|
||||||
m_SizeDelta: {x: 187, y: 110}
|
m_SizeDelta: {x: 187, y: 110}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!1 &7468736064820222392
|
--- !u!1 &7468736064820222392
|
||||||
@ -16961,9 +16970,9 @@ RectTransform:
|
|||||||
m_Father: {fileID: 7468736064579811971}
|
m_Father: {fileID: 7468736064579811971}
|
||||||
m_RootOrder: 4
|
m_RootOrder: 4
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 917, y: -588.33496}
|
||||||
m_SizeDelta: {x: 1834, y: 498.685}
|
m_SizeDelta: {x: 1834, y: 498.685}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!1 &7468736064937661071
|
--- !u!1 &7468736064937661071
|
||||||
|
@ -20,7 +20,8 @@ public class EvacuationPanel : MonoBehaviour
|
|||||||
public GameObject classPrefab;
|
public GameObject classPrefab;
|
||||||
public GameObject classCount;//
|
public GameObject classCount;//
|
||||||
public GameObject scenePrefab;//区域预制体
|
public GameObject scenePrefab;//区域预制体
|
||||||
public GameObject sceneCount;//区域预制体的容器
|
public Transform sceneCount;//ÇøÓòÔ¤ÖÆÌåµÄÈÝÆ÷
|
||||||
|
public GameObject jueseChoicePanel;
|
||||||
public Transform content;
|
public Transform content;
|
||||||
public Text topText;
|
public Text topText;
|
||||||
private GameObject selectedScene = null;//当前选中场景
|
private GameObject selectedScene = null;//当前选中场景
|
||||||
@ -211,21 +212,21 @@ public class EvacuationPanel : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
//清除
|
//清除
|
||||||
private void ClearData()
|
//private void ClearData()
|
||||||
{
|
//{
|
||||||
jc.classItem.isSet = false;
|
// jc.classItem.isSet = false;
|
||||||
foreach (var item in classItemList)
|
// foreach (var item in classItemList)
|
||||||
{
|
// {
|
||||||
item.isSet = false;
|
// item.isSet = false;
|
||||||
item.setClassItem("");
|
// item.setClassItem("");
|
||||||
}
|
// }
|
||||||
jc.classMate.isBeSet = false;
|
// jc.classMate.isBeSet = false;
|
||||||
foreach(var item in jc.classMateList)
|
// foreach(var item in jc.classMateList)
|
||||||
{
|
// {
|
||||||
item.isBeSet = false;
|
// item.isBeSet = false;
|
||||||
item.setName();
|
// item.setName();
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
|
|
||||||
//判断NPC的比例字段,列出分配比例不为0的所有区域名称。
|
//判断NPC的比例字段,列出分配比例不为0的所有区域名称。
|
||||||
public List<int> GetNonZeroNpcRatioAreas()
|
public List<int> GetNonZeroNpcRatioAreas()
|
||||||
@ -321,7 +322,22 @@ public class EvacuationPanel : MonoBehaviour
|
|||||||
button.onClick.AddListener(() =>
|
button.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
OnSceneItemClicked(item, Color.yellow, selectedScene);
|
OnSceneItemClicked(item, Color.yellow, selectedScene);
|
||||||
LoadManagedArea(selectScene.difficultyId, personnelItem.sceneId);
|
foreach (Transform child in sceneCount)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
LocationData locationData = js.GetAreaDateById(personnelItem.sceneId);
|
||||||
|
if(locationData.Level.ToString() != "0")
|
||||||
|
{
|
||||||
|
GameObject levelItem = GameObject.Instantiate<GameObject>(scenePrefab, sceneCount);
|
||||||
|
Button levelBtn = levelItem.transform.Find("chooseBtn2").GetComponent<Button>();
|
||||||
|
levelBtn.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
jueseChoicePanel.gameObject .SetActive(true);
|
||||||
|
});
|
||||||
|
ClassItem classItem = levelItem.GetComponent<ClassItem>();
|
||||||
|
classItem.classname.text = locationData.Level.ToString();
|
||||||
|
}
|
||||||
});
|
});
|
||||||
//Debug.Log("New PersonnelItem created. SceneId: " + personnelItem.sceneId + ", Num: " + personnelItem.Num);
|
//Debug.Log("New PersonnelItem created. SceneId: " + personnelItem.sceneId + ", Num: " + personnelItem.Num);
|
||||||
personnelItems.Add(personnelItem);
|
personnelItems.Add(personnelItem);
|
||||||
@ -498,29 +514,4 @@ public class EvacuationPanel : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//动态加载分管区域预制体
|
|
||||||
public void LoadManagedArea(int targetKey,int sceneId)
|
|
||||||
{
|
|
||||||
// 确保字典中有数据
|
|
||||||
if (selectScene.difficultyToRoles.Count == 0)
|
|
||||||
{
|
|
||||||
Debug.Log("The dictionary is empty.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
// 判断字典中是否包含目标Key
|
|
||||||
if (selectScene.difficultyToRoles.ContainsKey(targetKey))
|
|
||||||
{
|
|
||||||
// 获取目标Key对应的Value值
|
|
||||||
List<string> roles = selectScene.difficultyToRoles[targetKey];
|
|
||||||
foreach (var role in roles)
|
|
||||||
{
|
|
||||||
//if(sceneId=)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log($"The key {targetKey} does not exist in the dictionary.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -257,12 +257,16 @@ public class SelectScenePanel : MonoBehaviour
|
|||||||
//点击继续按钮后更换场景图片及名称
|
//点击继续按钮后更换场景图片及名称
|
||||||
public void InstantiateEventPrefab(int id)
|
public void InstantiateEventPrefab(int id)
|
||||||
{
|
{
|
||||||
|
// 清空事件列表
|
||||||
incidentInfos.Clear();
|
incidentInfos.Clear();
|
||||||
foreach (Transform child in incidentList)
|
foreach (Transform child in incidentList)
|
||||||
{
|
{
|
||||||
Destroy(child.gameObject);
|
Destroy(child.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 更新场景名称
|
||||||
text20008.text = sceneName;
|
text20008.text = sceneName;
|
||||||
|
|
||||||
// 通过 id 获取对应的 sceneData
|
// 通过 id 获取对应的 sceneData
|
||||||
if (jsonReader.sceneDictionary.TryGetValue(id, out var sceneData))
|
if (jsonReader.sceneDictionary.TryGetValue(id, out var sceneData))
|
||||||
{
|
{
|
||||||
@ -272,36 +276,34 @@ public class SelectScenePanel : MonoBehaviour
|
|||||||
// 遍历每个分隔出来的 id
|
// 遍历每个分隔出来的 id
|
||||||
foreach (string incidentIdStr in incidentIds)
|
foreach (string incidentIdStr in incidentIds)
|
||||||
{
|
{
|
||||||
//Debug.Log("incidentIdStr" + incidentIdStr);
|
|
||||||
// 转换字符串为 int 类型
|
// 转换字符串为 int 类型
|
||||||
if (int.TryParse(incidentIdStr, out int incidentId))
|
if (int.TryParse(incidentIdStr, out int incidentId))
|
||||||
{
|
{
|
||||||
// 根据 incidentId 获取对应的事件数据
|
// 根据 incidentId 获取对应的事件数据
|
||||||
EventData eventData = jsonReader.GetEvenById(incidentId);
|
EventData eventData = jsonReader.GetEvenById(incidentId);
|
||||||
string[] incidentIds2 = eventData.DisasterLocation.Split('|');
|
string[] incidentIds2 = eventData.DisasterLocation.Split('|');
|
||||||
|
|
||||||
|
// 动态加载 slot
|
||||||
GameObject slot = GameObject.Instantiate<GameObject>(eventPrefab, eventList);
|
GameObject slot = GameObject.Instantiate<GameObject>(eventPrefab, eventList);
|
||||||
EventInfo item = slot.GetComponent<EventInfo>();
|
EventInfo item = slot.GetComponent<EventInfo>();
|
||||||
item.eventId = eventData.ID;
|
item.eventId = eventData.ID;
|
||||||
item.eventName.text = eventData.Note;
|
item.eventName.text = eventData.Note;
|
||||||
if (item.IsOpen)
|
|
||||||
{
|
// 显示或隐藏遮罩
|
||||||
item.maskImage.gameObject.SetActive(false);
|
item.maskImage.gameObject.SetActive(!item.IsOpen);
|
||||||
}
|
|
||||||
else
|
// 获取 Toggle 组件并配置
|
||||||
{
|
|
||||||
item.maskImage.gameObject.SetActive(true);
|
|
||||||
}
|
|
||||||
Toggle toggle = slot.GetComponent<Toggle>();
|
Toggle toggle = slot.GetComponent<Toggle>();
|
||||||
if (toggle != null)
|
if (toggle != null)
|
||||||
{
|
{
|
||||||
toggle.group = eventGroup;
|
toggle.group = eventGroup;
|
||||||
eventInfoList.Add(item);
|
eventInfoList.Add(item);
|
||||||
evnetsceneList.Add(toggle);
|
evnetsceneList.Add(toggle);
|
||||||
}
|
|
||||||
// 添加点击事件
|
// 添加点击事件
|
||||||
toggle.onValueChanged.AddListener((isSelected) =>
|
toggle.onValueChanged.AddListener((isSelected) =>
|
||||||
{
|
{
|
||||||
if (isSelected) // 只有当Toggle被选中时,才调用SelectEventBtn
|
if (isSelected) // 只有当Toggle被选中时,才调用逻辑
|
||||||
{
|
{
|
||||||
// 清空事件列表
|
// 清空事件列表
|
||||||
incidentInfos.Clear();
|
incidentInfos.Clear();
|
||||||
@ -309,17 +311,28 @@ public class SelectScenePanel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Destroy(child.gameObject);
|
Destroy(child.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 加载事件数据
|
||||||
this.eventName = item.eventName.text; // 获取 Text 组件的文本
|
this.eventName = item.eventName.text; // 获取 Text 组件的文本
|
||||||
this.eventId = item.eventId;
|
this.eventId = item.eventId;
|
||||||
EventData eventData = jsonReader.GetEvenById(this.eventId);
|
EventData selectedEventData = jsonReader.GetEvenById(this.eventId);
|
||||||
|
|
||||||
foreach (string disasterLocation in incidentIds2)
|
foreach (string disasterLocation in incidentIds2)
|
||||||
{
|
{
|
||||||
InstantiateIncidentPrefab(int.Parse(disasterLocation));
|
InstantiateIncidentPrefab(int.Parse(disasterLocation));
|
||||||
OnRandomEventClick();
|
OnRandomEventClick();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 设置模板信息
|
||||||
createTemplateInfo.Instance.auth_CreateTemplate.sceneId = item.eventId.ToString();
|
createTemplateInfo.Instance.auth_CreateTemplate.sceneId = item.eventId.ToString();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
if (toggle.isOn)
|
||||||
|
{
|
||||||
|
// 模拟触发点击事件
|
||||||
|
toggle.onValueChanged.Invoke(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -333,6 +346,7 @@ public class SelectScenePanel : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//事件及难度选择
|
//事件及难度选择
|
||||||
public void SelectEvent()
|
public void SelectEvent()
|
||||||
{
|
{
|
||||||
@ -353,7 +367,6 @@ public class SelectScenePanel : MonoBehaviour
|
|||||||
// 随机选择一个事件
|
// 随机选择一个事件
|
||||||
if (eventInfoList.Count > 1)
|
if (eventInfoList.Count > 1)
|
||||||
{
|
{
|
||||||
|
|
||||||
int randomIndex = Random.Range(0, eventInfoList.Count);
|
int randomIndex = Random.Range(0, eventInfoList.Count);
|
||||||
// 取消所有Toggle的选中状态
|
// 取消所有Toggle的选中状态
|
||||||
foreach (Toggle toggle in eventToggleList)
|
foreach (Toggle toggle in eventToggleList)
|
||||||
@ -370,6 +383,7 @@ public class SelectScenePanel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
eventToggleList[randomIndex].isOn = true;
|
eventToggleList[randomIndex].isOn = true;
|
||||||
this.eventName = eventInfoList[randomIndex].eventName.text; // 设置随机选择的事件名称
|
this.eventName = eventInfoList[randomIndex].eventName.text; // 设置随机选择的事件名称
|
||||||
|
this.eventId = eventInfoList[randomIndex].eventId; // 更新事件 ID
|
||||||
Debug.Log("已选择随机事件: " + this.eventName);
|
Debug.Log("已选择随机事件: " + this.eventName);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -354,7 +354,7 @@ GameObject:
|
|||||||
- component: {fileID: 8299270741119412921}
|
- component: {fileID: 8299270741119412921}
|
||||||
- component: {fileID: 8299270741119412922}
|
- component: {fileID: 8299270741119412922}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: chooseBtn (1)
|
m_Name: chooseBtn2
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
|
@ -13,41 +13,37 @@ public class ClassItem : MonoBehaviour
|
|||||||
public GameObject JuesechoicePop;
|
public GameObject JuesechoicePop;
|
||||||
public bool isSet = false;
|
public bool isSet = false;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
//void Start()
|
||||||
{
|
//{
|
||||||
|
// NoSelectedBtn.onClick.AddListener(OpenJueseChoicePop);
|
||||||
NoSelectedBtn.onClick.AddListener(OpenJueseChoicePop);
|
// setClassItem("");
|
||||||
//SelectedBtn.onClick.AddListener(OpenJueseChoicePop);
|
//}
|
||||||
setClassItem("");
|
//public void setClassItem(string s)
|
||||||
}
|
//{
|
||||||
public void setClassItem(string s)
|
// if(!isSet)
|
||||||
{
|
// {
|
||||||
if(!isSet)
|
|
||||||
{
|
|
||||||
NoSelectedBtn.gameObject.SetActive(true);
|
|
||||||
SelectedBtn.gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// NoSelectedBtn.gameObject.SetActive(true);
|
// NoSelectedBtn.gameObject.SetActive(true);
|
||||||
// SelectedBtn.gameObject.SetActive(false);
|
// SelectedBtn.gameObject.SetActive(false);
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// //NoSelectedBtn.gameObject.SetActive(true);
|
||||||
|
// //SelectedBtn.gameObject.SetActive(false);
|
||||||
|
|
||||||
SelectedBtn.gameObject.SetActive(true);
|
// SelectedBtn.gameObject.SetActive(true);
|
||||||
SelectedBtntext.text = s;
|
// SelectedBtntext.text = s;
|
||||||
NoSelectedBtn.gameObject.SetActive(false);
|
// NoSelectedBtn.gameObject.SetActive(false);
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
void OpenJueseChoicePop()
|
//void OpenJueseChoicePop()
|
||||||
{
|
//{
|
||||||
JuesechoicePop.SetActive(true);
|
// JuesechoicePop.SetActive(true);
|
||||||
JueseChoicePop jueseChoicePop = JuesechoicePop.GetComponent<JueseChoicePop>();
|
// JueseChoicePop jueseChoicePop = JuesechoicePop.GetComponent<JueseChoicePop>();
|
||||||
jueseChoicePop.SetClassItem(this);
|
// jueseChoicePop.SetClassItem(this);
|
||||||
|
//}
|
||||||
|
//// Update is called once per frame
|
||||||
|
//void Update()
|
||||||
|
//{
|
||||||
|
|
||||||
}
|
//}
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -17,39 +17,39 @@ public class ClassMate : MonoBehaviour
|
|||||||
public bool isBeSet = false;
|
public bool isBeSet = false;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
//void Start()
|
||||||
{
|
//{
|
||||||
button.onClick.AddListener(Click);
|
// button.onClick.AddListener(Click);
|
||||||
s = classmatename.text;
|
// s = classmatename.text;
|
||||||
}
|
//}
|
||||||
|
|
||||||
public void Click()
|
//public void Click()
|
||||||
{
|
//{
|
||||||
if(isBeSet == false)
|
// if(isBeSet == false)
|
||||||
{
|
// {
|
||||||
jueseChoicePop.SetClassMate(this);
|
// jueseChoicePop.SetClassMate(this);
|
||||||
}
|
// }
|
||||||
else
|
// else
|
||||||
{
|
// {
|
||||||
//jueseChoicePop.ChangeClassMate();
|
// //jueseChoicePop.ChangeClassMate();
|
||||||
}
|
// }
|
||||||
|
|
||||||
|
|
||||||
}
|
//}
|
||||||
|
|
||||||
public void SetJc(JueseChoicePop jc)
|
//public void SetJc(JueseChoicePop jc)
|
||||||
{
|
//{
|
||||||
jueseChoicePop = jc;
|
// jueseChoicePop = jc;
|
||||||
}
|
//}
|
||||||
|
|
||||||
public void setName()
|
//public void setName()
|
||||||
{
|
//{
|
||||||
classmatename.text = s;
|
// classmatename.text = s;
|
||||||
}
|
//}
|
||||||
|
|
||||||
// Update is called once per frame
|
//// Update is called once per frame
|
||||||
void Update()
|
//void Update()
|
||||||
{
|
//{
|
||||||
|
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
|
@ -16,7 +16,7 @@ public class JueseChoicePop : MonoBehaviour
|
|||||||
|
|
||||||
public List<ClassMate> classMateList = new List<ClassMate> ();
|
public List<ClassMate> classMateList = new List<ClassMate> ();
|
||||||
|
|
||||||
//public string s;
|
public string s;
|
||||||
//Start is called before the first frame update
|
//Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -53,8 +53,7 @@ public class JueseChoicePop : MonoBehaviour
|
|||||||
|
|
||||||
ClassMate classMate = item.GetComponent<ClassMate>();
|
ClassMate classMate = item.GetComponent<ClassMate>();
|
||||||
classMateList.Add(classMate);
|
classMateList.Add(classMate);
|
||||||
classMate.SetJc(this);
|
//classMate.SetJc(this);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -69,7 +68,7 @@ public class JueseChoicePop : MonoBehaviour
|
|||||||
classMate.isBeSet = true;
|
classMate.isBeSet = true;
|
||||||
classItem.isSet = true;
|
classItem.isSet = true;
|
||||||
this.classMate = classMate;
|
this.classMate = classMate;
|
||||||
classItem.setClassItem(classMate.classmatename.text);
|
//classItem.setClassItem(classMate.classmatename.text);
|
||||||
//s = classMate.classmatename.text;
|
//s = classMate.classmatename.text;
|
||||||
this.classMate.classmatename.text = classMate.classmatename.text + "(" + classItem.classname.text + ")";
|
this.classMate.classmatename.text = classMate.classmatename.text + "(" + classItem.classname.text + ")";
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user