任务隐藏和显示的动画
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xiaofang/Assets/Prefabs/PlayerPrefabs/boyy.fbx
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xiaofang/Assets/Prefabs/PlayerPrefabs/boyy.fbx
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@ -20,19 +20,46 @@ public class TaskPanel : Base
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public Dictionary<int, Language> taskDic = new Dictionary<int, Language>();
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public Dictionary<int, Language> taskDic = new Dictionary<int, Language>();
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public Button closeBtn;
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public RectTransform buttonRect; // 你的按钮 RectTransform
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public Button hideBtn;
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private bool isHidden = false; // 用来判断按钮是否已经隐藏
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public float moveDuration = 0.5f; // 动画持续时间
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public float hidePositionX = 125f; // 隐藏到右边的 X 坐标值,具体值根据屏幕大小调整
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public float showPositionX = -198f; // 显示时按钮的 X 坐标值
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private bool isOpen = false;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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instance = this;
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instance = this;
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closeBtn.onClick.AddListener(CloseBtn);
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hideBtn.onClick.AddListener(OnClickHideButton);
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}
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}
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public void OnClickHideButton()
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{
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// 如果按钮已隐藏,点击后显示
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if (isHidden)
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{
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// 恢复按钮到原位置
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buttonRect.DOAnchorPosX(showPositionX, moveDuration).SetEase(Ease.InOutCubic);
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isHidden = false; // 更新状态为未隐藏
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}
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else
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{
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// 隐藏按钮
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buttonRect.DOAnchorPosX(hidePositionX, moveDuration).SetEase(Ease.InOutCubic);
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isHidden = true; // 更新状态为隐藏
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}
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}
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public async void InitTask()
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public async void InitTask()
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{
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{
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@ -69,21 +96,6 @@ public class TaskPanel : Base
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}
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}
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public void CloseBtn()
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{
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if (isOpen)//关闭任务面板
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{
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isOpen = false;
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}
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else//打开任务面板
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{
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isOpen = true;
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}
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}
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Loading…
Reference in New Issue
Block a user