Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_xiaofang
This commit is contained in:
commit
70c94505e3
@ -523,8 +523,8 @@ MonoBehaviour:
|
|||||||
personelPanelText: {fileID: 5900002971283911308}
|
personelPanelText: {fileID: 5900002971283911308}
|
||||||
personelNumText: {fileID: 5900002969924403207}
|
personelNumText: {fileID: 5900002969924403207}
|
||||||
personelContent: {fileID: 5900002971599260874}
|
personelContent: {fileID: 5900002971599260874}
|
||||||
panelInfo: {fileID: 0}
|
|
||||||
personelItem: {fileID: 6026028542083999128, guid: 93710d87e1c578748b4ef94ce0d38198, type: 3}
|
personelItem: {fileID: 6026028542083999128, guid: 93710d87e1c578748b4ef94ce0d38198, type: 3}
|
||||||
|
firstLablePrefab: {fileID: 0}
|
||||||
--- !u!1 &5900002971283911298
|
--- !u!1 &5900002971283911298
|
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GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
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@ -641,7 +641,7 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 560.5, y: -44}
|
m_AnchoredPosition: {x: 560.5, y: -109}
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m_SizeDelta: {x: 1121, y: 0}
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m_SizeDelta: {x: 1121, y: 0}
|
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m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!114 &5900002971599260725
|
--- !u!114 &5900002971599260725
|
||||||
|
@ -315,10 +315,15 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 888f2cd11d6d3ea4c9383ac4808687dc, type: 3}
|
m_Script: {fileID: 11500000, guid: 888f2cd11d6d3ea4c9383ac4808687dc, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
sceneId:
|
||||||
|
sceneType: 0
|
||||||
sceneName: {fileID: 4948242154808829858}
|
sceneName: {fileID: 4948242154808829858}
|
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sceneImage: {fileID: 4948242153488973719}
|
sceneImage: {fileID: 4948242153488973719}
|
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maskImage: {fileID: 7234877009697728443}
|
maskImage: {fileID: 7234877009697728443}
|
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IsOpen: 0
|
roleLimit:
|
||||||
|
limitNum: 0
|
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|
dutyId:
|
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|
jsonReader: {fileID: 0}
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--- !u!1 &4948242154808829860
|
--- !u!1 &4948242154808829860
|
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GameObject:
|
GameObject:
|
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m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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|
@ -7,7 +7,7 @@
|
|||||||
"Group": "-1",
|
"Group": "-1",
|
||||||
"GroupLeader": "3",
|
"GroupLeader": "3",
|
||||||
"IsLeadingNPC": "0",
|
"IsLeadingNPC": "0",
|
||||||
"ICON": "ICON_312",
|
"ICON": "UIImage/Vocational/icn_commander",
|
||||||
"WeightLimit": "-1",
|
"WeightLimit": "-1",
|
||||||
"Stats": "-1",
|
"Stats": "-1",
|
||||||
"Skills": "4001,-1|4003,202|4005,-1",
|
"Skills": "4001,-1|4003,202|4005,-1",
|
||||||
@ -22,7 +22,7 @@
|
|||||||
"Group": "-1",
|
"Group": "-1",
|
||||||
"GroupLeader": "2",
|
"GroupLeader": "2",
|
||||||
"IsLeadingNPC": "0",
|
"IsLeadingNPC": "0",
|
||||||
"ICON": "ICON_313",
|
"ICON": "UIImage/Vocational/icn_commander",
|
||||||
"WeightLimit": "5",
|
"WeightLimit": "5",
|
||||||
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
||||||
"Skills": "4001,-1|4003,202|4005,-1",
|
"Skills": "4001,-1|4003,202|4005,-1",
|
||||||
@ -37,7 +37,7 @@
|
|||||||
"Group": "8003",
|
"Group": "8003",
|
||||||
"GroupLeader": "0",
|
"GroupLeader": "0",
|
||||||
"IsLeadingNPC": "0",
|
"IsLeadingNPC": "0",
|
||||||
"ICON": "ICON_314",
|
"ICON": "UIImage/Vocational/icn_redcue",
|
||||||
"WeightLimit": "5",
|
"WeightLimit": "5",
|
||||||
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
||||||
"Skills": "4001,-1|4003,202|4005,-1",
|
"Skills": "4001,-1|4003,202|4005,-1",
|
||||||
@ -52,7 +52,7 @@
|
|||||||
"Group": "-1",
|
"Group": "-1",
|
||||||
"GroupLeader": "1",
|
"GroupLeader": "1",
|
||||||
"IsLeadingNPC": "0",
|
"IsLeadingNPC": "0",
|
||||||
"ICON": "ICON_315",
|
"ICON": "UIImage/Vocational/icn_redcue",
|
||||||
"WeightLimit": "5",
|
"WeightLimit": "5",
|
||||||
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
||||||
"Skills": "4001,-1|4003,202|4005,-1",
|
"Skills": "4001,-1|4003,202|4005,-1",
|
||||||
@ -67,7 +67,7 @@
|
|||||||
"Group": "8005",
|
"Group": "8005",
|
||||||
"GroupLeader": "0",
|
"GroupLeader": "0",
|
||||||
"IsLeadingNPC": "0",
|
"IsLeadingNPC": "0",
|
||||||
"ICON": "ICON_316",
|
"ICON": "UIImage/Vocational/icn_dedicalrescue",
|
||||||
"WeightLimit": "5",
|
"WeightLimit": "5",
|
||||||
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
||||||
"Skills": "4001,-1|4003,202|4005,-1",
|
"Skills": "4001,-1|4003,202|4005,-1",
|
||||||
@ -82,7 +82,7 @@
|
|||||||
"Group": "-1",
|
"Group": "-1",
|
||||||
"GroupLeader": "1",
|
"GroupLeader": "1",
|
||||||
"IsLeadingNPC": "0",
|
"IsLeadingNPC": "0",
|
||||||
"ICON": "ICON_317",
|
"ICON": "UIImage/Vocational/icn_dedicalrescue",
|
||||||
"WeightLimit": "5",
|
"WeightLimit": "5",
|
||||||
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
||||||
"Skills": "4001,-1|4003,202|4005,-1",
|
"Skills": "4001,-1|4003,202|4005,-1",
|
||||||
@ -97,7 +97,7 @@
|
|||||||
"Group": "8001",
|
"Group": "8001",
|
||||||
"GroupLeader": "0",
|
"GroupLeader": "0",
|
||||||
"IsLeadingNPC": "1",
|
"IsLeadingNPC": "1",
|
||||||
"ICON": "ICON_318",
|
"ICON": "UIImage/Vocational/icn_guidance01",
|
||||||
"WeightLimit": "-1",
|
"WeightLimit": "-1",
|
||||||
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
||||||
"Skills": "4001,-1|4003,202|4005,-1",
|
"Skills": "4001,-1|4003,202|4005,-1",
|
||||||
@ -112,7 +112,7 @@
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|||||||
"Group": "8001",
|
"Group": "8001",
|
||||||
"GroupLeader": "0",
|
"GroupLeader": "0",
|
||||||
"IsLeadingNPC": "1",
|
"IsLeadingNPC": "1",
|
||||||
"ICON": "ICON_319",
|
"ICON": "UIImage/Vocational/icn_guidance02",
|
||||||
"WeightLimit": "-1",
|
"WeightLimit": "-1",
|
||||||
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
||||||
"Skills": "4001,-1|4003,202|4005,-1",
|
"Skills": "4001,-1|4003,202|4005,-1",
|
||||||
@ -127,7 +127,7 @@
|
|||||||
"Group": "8009",
|
"Group": "8009",
|
||||||
"GroupLeader": "0",
|
"GroupLeader": "0",
|
||||||
"IsLeadingNPC": "0",
|
"IsLeadingNPC": "0",
|
||||||
"ICON": "ICON_320",
|
"ICON": "UIImage/Vocational/icn_support",
|
||||||
"WeightLimit": "10",
|
"WeightLimit": "10",
|
||||||
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
||||||
"Skills": "4001,-1|4003,202|4005,-1",
|
"Skills": "4001,-1|4003,202|4005,-1",
|
||||||
@ -142,7 +142,7 @@
|
|||||||
"Group": "-1",
|
"Group": "-1",
|
||||||
"GroupLeader": "1",
|
"GroupLeader": "1",
|
||||||
"IsLeadingNPC": "0",
|
"IsLeadingNPC": "0",
|
||||||
"ICON": "ICON_321",
|
"ICON": "UIImage/Vocational/icn_support",
|
||||||
"WeightLimit": "10",
|
"WeightLimit": "10",
|
||||||
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
||||||
"Skills": "4001,-1|4003,202|4005,-1",
|
"Skills": "4001,-1|4003,202|4005,-1",
|
||||||
@ -157,7 +157,7 @@
|
|||||||
"Group": "8001",
|
"Group": "8001",
|
||||||
"GroupLeader": "0",
|
"GroupLeader": "0",
|
||||||
"IsLeadingNPC": "0",
|
"IsLeadingNPC": "0",
|
||||||
"ICON": "ICON_322",
|
"ICON": "UIImage/Vocational/icn_search",
|
||||||
"WeightLimit": "5",
|
"WeightLimit": "5",
|
||||||
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
||||||
"Skills": "4001,-1|4003,202|4005,-1",
|
"Skills": "4001,-1|4003,202|4005,-1",
|
||||||
@ -172,7 +172,7 @@
|
|||||||
"Group": "8001",
|
"Group": "8001",
|
||||||
"GroupLeader": "0",
|
"GroupLeader": "0",
|
||||||
"IsLeadingNPC": "1",
|
"IsLeadingNPC": "1",
|
||||||
"ICON": "ICON_323",
|
"ICON": "UIImage/Vocational/icn_doormhead",
|
||||||
"WeightLimit": "-1",
|
"WeightLimit": "-1",
|
||||||
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
"Stats": "1,6.5|2,1.8|3,1|6,100",
|
||||||
"Skills": "4001,-1|4003,202|4005,-1",
|
"Skills": "4001,-1|4003,202|4005,-1",
|
||||||
|
@ -2216,6 +2216,7 @@ MonoBehaviour:
|
|||||||
scrollRect: {fileID: 1435623615}
|
scrollRect: {fileID: 1435623615}
|
||||||
panelInfo: {fileID: 618256462}
|
panelInfo: {fileID: 618256462}
|
||||||
personnelPanel2: {fileID: 0}
|
personnelPanel2: {fileID: 0}
|
||||||
|
distributionPanel: {fileID: 0}
|
||||||
--- !u!1 &618256458
|
--- !u!1 &618256458
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -14120,7 +14121,7 @@ RectTransform:
|
|||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: -1792, y: 479}
|
m_SizeDelta: {x: 0, y: 479}
|
||||||
m_Pivot: {x: 0, y: 1}
|
m_Pivot: {x: 0, y: 1}
|
||||||
--- !u!1 &7468736063766177857
|
--- !u!1 &7468736063766177857
|
||||||
GameObject:
|
GameObject:
|
||||||
@ -15716,9 +15717,9 @@ RectTransform:
|
|||||||
m_Father: {fileID: 7468736064579811971}
|
m_Father: {fileID: 7468736064579811971}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 917, y: -588.335}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 1834, y: 473.3535}
|
m_SizeDelta: {x: 1834, y: 473.3535}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!1 &7468736064494885175
|
--- !u!1 &7468736064494885175
|
||||||
@ -15739,7 +15740,7 @@ GameObject:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 0
|
m_IsActive: 1
|
||||||
--- !u!224 &7468736064548566944
|
--- !u!224 &7468736064548566944
|
||||||
RectTransform:
|
RectTransform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -115,27 +115,27 @@ public class Panel : MonoBehaviour
|
|||||||
//动态加载人员
|
//动态加载人员
|
||||||
public async void DynamicLoadingPeople()
|
public async void DynamicLoadingPeople()
|
||||||
{
|
{
|
||||||
//for(int i=0;i<10;i++)
|
for (int i = 0; i < 10; i++)
|
||||||
//{
|
|
||||||
// GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
|
|
||||||
// PeopleItem peopleItem = item.GetComponent<PeopleItem>();
|
|
||||||
// peopleItem.nameText.text = "角色1";
|
|
||||||
// peopleItem.peopleId = "0";
|
|
||||||
// Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
|
|
||||||
// peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.yellow, selectedPerson));
|
|
||||||
// peopleList.Add(item);// 将每个实例化的角色添加到列表中
|
|
||||||
//}
|
|
||||||
PlayerListResponse playerListResponse = await userInfo.GetPlayerList();
|
|
||||||
foreach (PlayerListData player in playerListResponse.data)
|
|
||||||
{
|
{
|
||||||
GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
|
GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
|
||||||
PeopleItem peopleItem = item.GetComponent<PeopleItem>();
|
PeopleItem peopleItem = item.GetComponent<PeopleItem>();
|
||||||
peopleItem.nameText.text = player.NickName;
|
peopleItem.nameText.text = "角色1";
|
||||||
peopleItem.peopleId = player.UserId;
|
peopleItem.peopleId = "0";
|
||||||
Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
|
Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
|
||||||
peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.yellow, selectedPerson));
|
peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.yellow, selectedPerson));
|
||||||
peopleList.Add(item);// 将每个实例化的角色添加到列表中
|
peopleList.Add(item);// 将每个实例化的角色添加到列表中
|
||||||
}
|
}
|
||||||
|
//PlayerListResponse playerListResponse = await userInfo.GetPlayerList();
|
||||||
|
//foreach (PlayerListData player in playerListResponse.data)
|
||||||
|
//{
|
||||||
|
// GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
|
||||||
|
// PeopleItem peopleItem = item.GetComponent<PeopleItem>();
|
||||||
|
// peopleItem.nameText.text = player.NickName;
|
||||||
|
// peopleItem.peopleId = player.UserId;
|
||||||
|
// Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
|
||||||
|
// peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.yellow, selectedPerson));
|
||||||
|
// peopleList.Add(item);// 将每个实例化的角色添加到列表中
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
//动态加载职责
|
//动态加载职责
|
||||||
@ -186,7 +186,7 @@ public class Panel : MonoBehaviour
|
|||||||
dutyItem.dutyNameText.text = showText;
|
dutyItem.dutyNameText.text = showText;
|
||||||
dutyItem.leader = npcData.GroupLeader;
|
dutyItem.leader = npcData.GroupLeader;
|
||||||
dutyItem.dutyId = npcData.ID;
|
dutyItem.dutyId = npcData.ID;
|
||||||
//dutyItem.dutyImage.sprite = Resources.Load<Sprite>("UIImage/Vocational/icn_commander");
|
dutyItem.dutyImage.sprite = Resources.Load<Sprite>(npcData.ICON);
|
||||||
peopleList.Add(item);
|
peopleList.Add(item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -310,6 +310,7 @@ public class Panel : MonoBehaviour
|
|||||||
ManagerPanel.gameObject.SetActive(true);
|
ManagerPanel.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//根据选择的职责加载出对应场景
|
//根据选择的职责加载出对应场景
|
||||||
public void SetScene(int id)
|
public void SetScene(int id)
|
||||||
{
|
{
|
||||||
@ -466,7 +467,6 @@ public class Panel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
sceneDataDictionary[sceneName] = new List<SelectedInfo>();
|
sceneDataDictionary[sceneName] = new List<SelectedInfo>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 1. 判断整个 sceneDataDictionary 中是否存在相同的人名
|
// 1. 判断整个 sceneDataDictionary 中是否存在相同的人名
|
||||||
SelectedInfo existingPerson = null;
|
SelectedInfo existingPerson = null;
|
||||||
string existingSceneName = null;
|
string existingSceneName = null;
|
||||||
|
34
xiaofang/Assets/Script/UI/PanelUI/DistributionPanel.cs
Normal file
34
xiaofang/Assets/Script/UI/PanelUI/DistributionPanel.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class DistributionPanel : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject personnelLable;
|
||||||
|
public Transform personnelContent;
|
||||||
|
public Panel panel;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public void OnClickPeopleWindows()
|
||||||
|
{
|
||||||
|
foreach(Transform child in personnelContent)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void CreateFirstLable()
|
||||||
|
{
|
||||||
|
GameObject fistLable = Instantiate<GameObject>(personnelLable, personnelContent);
|
||||||
|
PersonnelInfo personnelItem = fistLable.GetComponent<PersonnelInfo>();
|
||||||
|
}
|
||||||
|
}
|
11
xiaofang/Assets/Script/UI/PanelUI/DistributionPanel.cs.meta
Normal file
11
xiaofang/Assets/Script/UI/PanelUI/DistributionPanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6e79e38f63a45f349ae0255b8ad27430
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -26,6 +26,7 @@ public class ManagerPanel : MonoBehaviour
|
|||||||
private Vector3 originalScale; // 记录选中项的原始大小
|
private Vector3 originalScale; // 记录选中项的原始大小
|
||||||
public Panel panelInfo;
|
public Panel panelInfo;
|
||||||
public PersonnelPanel personnelPanel2;
|
public PersonnelPanel personnelPanel2;
|
||||||
|
public DistributionPanel distributionPanel;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -114,20 +115,20 @@ public class ManagerPanel : MonoBehaviour
|
|||||||
public void OnClickPeopleWindows()
|
public void OnClickPeopleWindows()
|
||||||
{
|
{
|
||||||
peopleWindowsPrefab.gameObject.SetActive(true);
|
peopleWindowsPrefab.gameObject.SetActive(true);
|
||||||
foreach (Transform child in personnelPanelCount)
|
//foreach (Transform child in personnelPanelCount)
|
||||||
{
|
//{
|
||||||
Destroy(child.gameObject);
|
// Destroy(child.gameObject);
|
||||||
}
|
//}
|
||||||
CreateFirstLable();
|
//CreateFirstLable();
|
||||||
foreach (var sceneEntry in panelInfo.sceneDataDictionary)
|
//foreach (var sceneEntry in panelInfo.sceneDataDictionary)
|
||||||
{
|
//{
|
||||||
GameObject managerPanelInstance = Instantiate(personnelPanel, personnelPanelCount);
|
// GameObject managerPanelInstance = Instantiate(personnelPanel, personnelPanelCount);
|
||||||
PersonnelPanel scenetext = managerPanelInstance.GetComponent<PersonnelPanel>();
|
// PersonnelPanel scenetext = managerPanelInstance.GetComponent<PersonnelPanel>();
|
||||||
//foreach(var item in panelInfo.peopleList)
|
// scenetext.personelPanelText.text = sceneEntry.Key;
|
||||||
scenetext.personelPanelText.text = sceneEntry.Key;
|
// scenetext.personelNumText.text = sceneEntry.Value.Count.ToString();
|
||||||
scenetext.personelNumText.text = sceneEntry.Value.Count.ToString();
|
// scenetext.CreatePeopleItem(sceneEntry.Value);
|
||||||
scenetext.CreatePeopleItem(sceneEntry.Value);
|
//}
|
||||||
}
|
distributionPanel.CreateFirstLable();
|
||||||
//CreatePeopleItem();
|
//CreatePeopleItem();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -40,6 +40,11 @@ public class PersonnelPanel : MonoBehaviour
|
|||||||
PersonnelInfo personnelItem = item.GetComponent<PersonnelInfo>();
|
PersonnelInfo personnelItem = item.GetComponent<PersonnelInfo>();
|
||||||
personnelItem.nameText.text = person.name; // ÉèÖÃÐÕÃû
|
personnelItem.nameText.text = person.name; // ÉèÖÃÐÕÃû
|
||||||
}
|
}
|
||||||
|
public void CreateSceneItem(SelectedInfo person, Transform parentTransform)
|
||||||
|
{
|
||||||
|
GameObject item = Instantiate(personelItem, parentTransform);
|
||||||
|
PersonnelInfo personnelItem = item.GetComponent<PersonnelInfo>();
|
||||||
|
}
|
||||||
public void OnClickBtn()
|
public void OnClickBtn()
|
||||||
{
|
{
|
||||||
transform.gameObject.SetActive(false);
|
transform.gameObject.SetActive(false);
|
||||||
|
Loading…
Reference in New Issue
Block a user