数据传输更改

数据传输更改
This commit is contained in:
lq 2024-12-09 14:12:43 +08:00
parent 1200fb2dc8
commit 6ee036b478
2 changed files with 4 additions and 2 deletions

View File

@ -96,7 +96,7 @@ public class Panel : MonoBehaviour
for (int i = 1; i < panelToggle.Length; i++) for (int i = 1; i < panelToggle.Length; i++)
{ {
panelToggle[i].interactable = false; panelToggle[i].interactable = false;
//panelToggle[i].gameObject. panelToggle[i].gameObject.transform.GetComponent<Image>().sprite = toggleImage[0];
} }
} }
@ -367,7 +367,9 @@ public class Panel : MonoBehaviour
if(selectScenePanel.isSure) if(selectScenePanel.isSure)
{ {
panelToggle[1].interactable = selectScenePanel.isSure; // 启用第二个Toggle panelToggle[1].interactable = selectScenePanel.isSure; // 启用第二个Toggle
panelToggle[1].gameObject.transform.GetComponent<Image>().sprite = toggleImage[1];
panelToggle[2].interactable = selectScenePanel.isSure; // 启用第三个Toggle panelToggle[2].interactable = selectScenePanel.isSure; // 启用第三个Toggle
panelToggle[2].gameObject.transform.GetComponent<Image>().sprite = toggleImage[1];
panelToggle[3].interactable = selectScenePanel.isSure; // 启用第二个Toggle panelToggle[3].interactable = selectScenePanel.isSure; // 启用第二个Toggle
panelToggle[4].interactable = selectScenePanel.isSure; // 启用第三个Toggle panelToggle[4].interactable = selectScenePanel.isSure; // 启用第三个Toggle
} }

View File

@ -182,6 +182,7 @@ public class SelectScenePanel : MonoBehaviour
if (isSelected) if (isSelected)
{ {
this.idcidentName = item.incidentText.text; this.idcidentName = item.incidentText.text;
this.idcidentId = item.incidentID;
string[] difficulty = eventData.Value.Difficulty.Split('|'); string[] difficulty = eventData.Value.Difficulty.Split('|');
// È·±£difficultyListºÍdifficultyµÄ³¤¶ÈÆ¥Åä // È·±£difficultyListºÍdifficultyµÄ³¤¶ÈÆ¥Åä
@ -264,7 +265,6 @@ public class SelectScenePanel : MonoBehaviour
EventData eventData = jsonReader.GetEvenById(this.eventId); EventData eventData = jsonReader.GetEvenById(this.eventId);
foreach (string disasterLocation in incidentIds2) foreach (string disasterLocation in incidentIds2)
{ {
//Debug.Log("disasterLocation>>>>>>>"+ disasterLocation);
InstantiateIncidentPrefab(int.Parse(disasterLocation)); InstantiateIncidentPrefab(int.Parse(disasterLocation));
OnRandomEventClick(); OnRandomEventClick();
} }