数据传输更改
数据传输更改
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1200fb2dc8
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6ee036b478
@ -96,7 +96,7 @@ public class Panel : MonoBehaviour
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for (int i = 1; i < panelToggle.Length; i++)
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for (int i = 1; i < panelToggle.Length; i++)
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{
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{
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panelToggle[i].interactable = false;
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panelToggle[i].interactable = false;
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//panelToggle[i].gameObject.
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panelToggle[i].gameObject.transform.GetComponent<Image>().sprite = toggleImage[0];
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}
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}
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}
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}
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@ -367,7 +367,9 @@ public class Panel : MonoBehaviour
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if(selectScenePanel.isSure)
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if(selectScenePanel.isSure)
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{
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{
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panelToggle[1].interactable = selectScenePanel.isSure; // 启用第二个Toggle
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panelToggle[1].interactable = selectScenePanel.isSure; // 启用第二个Toggle
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panelToggle[1].gameObject.transform.GetComponent<Image>().sprite = toggleImage[1];
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panelToggle[2].interactable = selectScenePanel.isSure; // 启用第三个Toggle
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panelToggle[2].interactable = selectScenePanel.isSure; // 启用第三个Toggle
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panelToggle[2].gameObject.transform.GetComponent<Image>().sprite = toggleImage[1];
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panelToggle[3].interactable = selectScenePanel.isSure; // 启用第二个Toggle
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panelToggle[3].interactable = selectScenePanel.isSure; // 启用第二个Toggle
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panelToggle[4].interactable = selectScenePanel.isSure; // 启用第三个Toggle
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panelToggle[4].interactable = selectScenePanel.isSure; // 启用第三个Toggle
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}
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}
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@ -182,6 +182,7 @@ public class SelectScenePanel : MonoBehaviour
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if (isSelected)
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if (isSelected)
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{
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{
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this.idcidentName = item.incidentText.text;
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this.idcidentName = item.incidentText.text;
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this.idcidentId = item.incidentID;
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string[] difficulty = eventData.Value.Difficulty.Split('|');
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string[] difficulty = eventData.Value.Difficulty.Split('|');
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// È·±£difficultyListºÍdifficultyµÄ³¤¶ÈÆ¥Åä
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// È·±£difficultyListºÍdifficultyµÄ³¤¶ÈÆ¥Åä
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@ -264,7 +265,6 @@ public class SelectScenePanel : MonoBehaviour
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EventData eventData = jsonReader.GetEvenById(this.eventId);
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EventData eventData = jsonReader.GetEvenById(this.eventId);
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foreach (string disasterLocation in incidentIds2)
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foreach (string disasterLocation in incidentIds2)
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{
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{
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//Debug.Log("disasterLocation>>>>>>>"+ disasterLocation);
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InstantiateIncidentPrefab(int.Parse(disasterLocation));
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InstantiateIncidentPrefab(int.Parse(disasterLocation));
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OnRandomEventClick();
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OnRandomEventClick();
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}
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}
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