UI脚本
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xiaofang/Assets/Script/UI/ArrangementItem.cs
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xiaofang/Assets/Script/UI/ArrangementItem.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ArrangementItem : MonoBehaviour
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{
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public Image image;
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public Text name;
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public Text duty;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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xiaofang/Assets/Script/UI/DateItem.cs
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xiaofang/Assets/Script/UI/DateItem.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class DateItem : MonoBehaviour
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{
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public Text dateText;
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CalendarPanel calendarPanel;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void OnDaySelected(int day)
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{
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DateTime selectedDate = new DateTime(calendarPanel.currentDate.Year, calendarPanel.currentDate.Month, day);
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calendarPanel.selectedDateText.text = "Ñ¡ÔñµÄÈÕÆÚ: " + selectedDate.ToString("yyyyÄêMMÔÂddÈÕ");
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}
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}
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62
xiaofang/Assets/Script/UI/MaterialItem.cs
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xiaofang/Assets/Script/UI/MaterialItem.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class MaterialItem : MonoBehaviour
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{
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[Header("组件")]
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public Text materialText; // 显示物资数量的文本
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public Image materialImage; // 物资图标
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public Text materialNameText; // 物资名称文本
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public Image hightImage; // 高亮图像
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[Header("数据")]
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public int materialNum = 0; // 物资数量
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public string materialName; // 物资名称
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// Start is called before the first frame update
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void Start()
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{
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materialText.text = materialNum.ToString(); // 初始化数量显示
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UpdateHighlightImage(); // 初始化高亮图像
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}
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// 增加物资数量
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public void AddNum()
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{
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materialNum++;
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materialText.text = materialNum.ToString();
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UpdateHighlightImage(); // 更新高亮图像
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}
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// 减少物资数量
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public void SubtractNum()
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{
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if (materialNum > 0)
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{
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materialNum--;
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materialText.text = materialNum.ToString();
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UpdateHighlightImage(); // 更新高亮图像
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}
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}
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// 更新高亮图像的显示状态
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private void UpdateHighlightImage()
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{
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if (materialNum > 0)
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{
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hightImage.gameObject.SetActive(true); // 显示高亮图像
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}
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else
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{
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hightImage.gameObject.SetActive(false); // 隐藏高亮图像
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}
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}
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// 获取物资数量
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public int GetMaterialNum()
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{
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return materialNum;
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}
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}
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50
xiaofang/Assets/Script/UI/PeopleItem.cs
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xiaofang/Assets/Script/UI/PeopleItem.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PeopleItem : MonoBehaviour
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{
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public Text nameText; // 人员名字显示
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public Button button; // 按钮,用来选择人员
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public Color defaultColor = Color.white; // 默认颜色
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public Color addedColor = Color.gray; // 已添加颜色
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public Color selectedColor = Color.yellow; // 选中颜色
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public string Name { get; private set; } // 角色名字
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private bool isAdded; // 是否已添加
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private bool isSelected; // 是否选中
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public delegate void ClickHandler();
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public event ClickHandler onClick; // 点击事件
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// 设置人员项
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public void Setup(string name, bool added)
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{
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Name = name;
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nameText.text = name;
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SetAdded(added);
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button.onClick.AddListener(OnButtonClick);
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}
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// 设置已添加状态
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public void SetAdded(bool added)
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{
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isAdded = added;
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nameText.color = isAdded ? addedColor : defaultColor;
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}
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// 设置选中状态
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public void SetSelected(bool selected)
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{
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isSelected = selected;
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nameText.fontSize = isSelected ? 24 : 14; // 选中后字体增大
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nameText.color = isSelected ? selectedColor : (isAdded ? addedColor : defaultColor);
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}
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// 按钮点击事件
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private void OnButtonClick()
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{
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onClick?.Invoke();
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}
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}
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24
xiaofang/Assets/Script/UI/PersonnelItem.cs
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xiaofang/Assets/Script/UI/PersonnelItem.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PersonnelItem : MonoBehaviour
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{
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public Text sceneText;
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public Image personnelImage;
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public Text personnelNum;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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23
xiaofang/Assets/Script/UI/SceneItem.cs
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xiaofang/Assets/Script/UI/SceneItem.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class SceneItem : MonoBehaviour
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{
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public Text sceneName;
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public Image sceneImage;
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public Image maskImage;
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public bool IsOpen { get; set; } = true;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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26
xiaofang/Assets/Script/UI/Tools.cs
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xiaofang/Assets/Script/UI/Tools.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Tools : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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//ʵÀý»¯Ô¤ÖÆÌå
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public void InstantiatePrefab(GameObject prefab, Transform content, int Num)
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{
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for (int i = 0; i < Num; i++)
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{
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GameObject item = GameObject.Instantiate<GameObject>(prefab, content);
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}
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}
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}
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