UI史山更改
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@ -91,6 +91,10 @@ public class Panel : MonoBehaviour
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{
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{
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SceneManager.LoadScene("Schedule_a_walkthrough");
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SceneManager.LoadScene("Schedule_a_walkthrough");
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}
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}
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public void ClickCloseBtn()
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{
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transform.gameObject.SetActive(false);
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}
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@ -136,11 +140,7 @@ public class Panel : MonoBehaviour
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}
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}
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else if (buttonText != null && buttonText.tag == Tags.scene)//这里可以获取标签为场景的信息
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else if (buttonText != null && buttonText.tag == Tags.scene)//这里可以获取标签为场景的信息
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{
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{
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//PlateInfo plateInfo = new PlateInfo();
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scene = buttonText.text;
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scene = buttonText.text;
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//managerPanel.platesList.Add(plateInfo);
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//plateInfo.plateinfoText = plateInfo.transform.GetComponent<Text>();
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//plateInfo.plateinfoText.text = scene;
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Debug.Log(scene);
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Debug.Log(scene);
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}
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}
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else if (buttonText != null && buttonText.tag == Tags.duty)//这里可以获取标签为职责的信息
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else if (buttonText != null && buttonText.tag == Tags.duty)//这里可以获取标签为职责的信息
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