diff --git a/xiaofang/Assets/Scenes/Schedule_03.unity b/xiaofang/Assets/Scenes/Schedule_03.unity index 6f97ca4a..a804a3b8 100644 --- a/xiaofang/Assets/Scenes/Schedule_03.unity +++ b/xiaofang/Assets/Scenes/Schedule_03.unity @@ -15479,7 +15479,9 @@ MonoBehaviour: m_EditorClassIdentifier: eventId: 101 eventName: {fileID: 7468736065525718883} - eventimage: {fileID: 0} + eventImage: {fileID: 0} + maskImage: {fileID: 0} + IsOpen: 1 --- !u!114 &7468736064294474853 MonoBehaviour: m_ObjectHideFlags: 0 @@ -15785,7 +15787,9 @@ MonoBehaviour: m_EditorClassIdentifier: eventId: 102 eventName: {fileID: 7468736064069646105} - eventimage: {fileID: 0} + eventImage: {fileID: 0} + maskImage: {fileID: 0} + IsOpen: 1 --- !u!222 &7468736064421981256 CanvasRenderer: m_ObjectHideFlags: 0 @@ -16329,9 +16333,7 @@ MonoBehaviour: schoolInfoList: - {fileID: 7468736064927213727} - {fileID: 7468736064421981270} - eventInfoList: - - {fileID: 7468736064294474852} - - {fileID: 7468736064384987111} + eventInfoList: [] incidentInfos: [] sceneItemList: [] difficultyList: diff --git a/xiaofang/Assets/Script/UI/PanelUI/SelectScenePanel.cs b/xiaofang/Assets/Script/UI/PanelUI/SelectScenePanel.cs index 243410ed..6ab971c1 100644 --- a/xiaofang/Assets/Script/UI/PanelUI/SelectScenePanel.cs +++ b/xiaofang/Assets/Script/UI/PanelUI/SelectScenePanel.cs @@ -37,7 +37,7 @@ public class SelectScenePanel : MonoBehaviour public List difficultyList = new List();//游戏难度 public Button continueBtn; public List scenetoggleList = new List(); - public List schooltoggleList=new List(); + public List schooltoggleList = new List(); public List eventToggleList = new List(); public List evnetsceneList = new List(); @@ -63,7 +63,6 @@ public class SelectScenePanel : MonoBehaviour incidentLable.gameObject.SetActive(false); InstantiateScenePrefab(); InstantiateSchoolPrefab(); - InstantiateIncidentPrefab(2001); SetEventToggleOpenorClose(incidentInfos); continueBtn.onClick.AddListener(OnClickContinueBtn); SetFirstChoise(scenetoggleList); @@ -75,6 +74,10 @@ public class SelectScenePanel : MonoBehaviour void Update() { IsClick(); + if(Input.GetKeyDown(KeyCode.A)) + { + SelectEvnentBtn(); + } } //动态加载场景选择预制体 @@ -152,6 +155,7 @@ public class SelectScenePanel : MonoBehaviour GameObject slot = GameObject.Instantiate(eventPrefab, eventList); EventInfo item = slot.GetComponent(); item.eventId = sceneData.Value.ID; + item.eventName.text = sceneData.Value.Note; if (item.IsOpen) { @@ -174,29 +178,29 @@ public class SelectScenePanel : MonoBehaviour //动态加载事件选择预制体 public void InstantiateIncidentPrefab(int eventId) { - //foreach (var eventData in jsonReader.incidentSiteDictionary) - //{ - // if(eventData.Key==eventId) - // { - // GameObject slot = GameObject.Instantiate(eventPrefab, eventList); - // IncidentInfo item = slot.GetComponent(); - // item.incidentText.text = eventData.Value.Note; - // item.incidentID = eventData.Value.ID; - // Toggle toggle = slot.GetComponent(); + foreach (var eventData in jsonReader.incidentSiteDictionary) + { + if (eventData.Key == eventId) + { + GameObject slot = GameObject.Instantiate(incidentPrefab, incidentList); + IncidentInfo item = slot.GetComponent(); + item.incidentText.text = eventData.Value.Note; + item.incidentID = eventData.Value.ID; + Toggle toggle = slot.GetComponent(); - // if (toggle != null) - // { - // // 将 Toggle 添加到 ToggleGroup 中 - // toggle.group = eventGroup; - // toggle.isOn = false; - // incidentInfos.Add(item); - // } - // } - // else - // { - // break; - // } - //} + if (toggle != null) + { + // 将 Toggle 添加到 ToggleGroup 中 + toggle.group = eventGroup; + toggle.isOn = false; + incidentInfos.Add(item); + } + } + else + { + break; + } + } } //点击继续按钮后更换场景图片及名称 @@ -260,7 +264,7 @@ public class SelectScenePanel : MonoBehaviour //学校选择 public void SelectSchoolBtn() { - if(isSure) + if (isSure) { SchoolInfo gameObject = GetComponentInChildren(); foreach (SchoolInfo item in schoolInfoList) @@ -289,6 +293,7 @@ public class SelectScenePanel : MonoBehaviour // 设置场景名称 this.sceneName = item.sceneName.text; // 获取 Text 组件的文本 this.scnenId = item.sceneId; + Debug.Log("------------this.scnenId:" + this.scnenId); createTemplateInfo.Instance.auth_CreateTemplate.sceneId = item.sceneId.ToString(); sceneSelected = true; @@ -305,12 +310,14 @@ public class SelectScenePanel : MonoBehaviour bool eventSelected = false; // 检查是否有场景被选择 foreach (EventInfo item in eventInfoList) { - // 检查当前的 Toggle 是否被选中 if (item.gameObject.transform.GetComponent().isOn) { // 设置场景名称 this.eventName = item.eventName.text; // 获取 Text 组件的文本 + this.eventId = item.eventId; + EventData eventData = jsonReader.GetEvenById(this.eventId); + InstantiateIncidentPrefab(2001); createTemplateInfo.Instance.auth_CreateTemplate.sceneId = item.eventId.ToString(); Debug.Log(this.eventName); eventSelected = true; @@ -412,7 +419,7 @@ public class SelectScenePanel : MonoBehaviour { SelectEvent(); SelsctDifficulty(); - SelectEvnentBtn(); + //SelectEvnentBtn(); SetDataPanelInfo(); this.gameObject.SetActive(false); } @@ -420,23 +427,30 @@ public class SelectScenePanel : MonoBehaviour //关闭按钮 public void OnClickCloseBtn() { + // 清空事件列表 + eventInfoList.Clear(); + + // 销毁所有已实例化的事件预制体 + foreach (Transform child in eventList) + { + Destroy(child.gameObject); + } + + // 如果需要,也可以清空其他相关信息 + eventToggleList.Clear(); + eventId = -1; + eventName = string.Empty; if (schoolChoiceLable.gameObject.active == false) { - foreach (Transform child in sceneList) - { - child.gameObject.SetActive(false); - } sceneLable.gameObject.SetActive(true); schoolChoiceLable.gameObject.SetActive(true); eventChoiceLable.gameObject.SetActive(false); incidentLable.gameObject.SetActive(false); - InstantiateScenePrefab(); } else { transform.gameObject.SetActive(false); } - } //通过判断Toggle的IsOn是否被打开来判断继续按钮是否置灰 @@ -447,7 +461,6 @@ public class SelectScenePanel : MonoBehaviour // 检查场景选择 foreach (Toggle toggle in scenetoggleList) { - //Debug.Log("++++++++++++++++++++++++=" + scenetoggleList.Count()); if (toggle.isOn) { anyToggleSelected = true; @@ -535,8 +548,6 @@ public class SelectScenePanel : MonoBehaviour item.GetComponent().interactable = true; } } - - } //设置日期界面的数据