Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_xiaofang
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|
||||||
- component: {fileID: 7468736064659112358}
|
- component: {fileID: 7468736064659112358}
|
||||||
- component: {fileID: 7468736064659112357}
|
- component: {fileID: 7468736064659112357}
|
||||||
|
- component: {fileID: 7468736064659112360}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Toggle (2)
|
m_Name: Toggle (2)
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -16257,6 +16179,19 @@ GameObject:
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m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
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||||||
m_IsActive: 1
|
m_IsActive: 1
|
||||||
|
--- !u!114 &7468736064659112360
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7468736064659112359}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 677e86cb0abf0dd44b23aba025b9c37a, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
difficulty: 0
|
||||||
--- !u!222 &7468736064688766488
|
--- !u!222 &7468736064688766488
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -16427,9 +16362,9 @@ RectTransform:
|
|||||||
m_Father: {fileID: 7468736064579811971}
|
m_Father: {fileID: 7468736064579811971}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 917, y: -53.335}
|
||||||
m_SizeDelta: {x: 1834, y: 106.67}
|
m_SizeDelta: {x: 1834, y: 106.67}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!1 &7468736064728012045
|
--- !u!1 &7468736064728012045
|
||||||
@ -16589,9 +16524,9 @@ RectTransform:
|
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m_Father: {fileID: 7468736063934366934}
|
m_Father: {fileID: 7468736063934366934}
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m_RootOrder: 0
|
m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 124.5, y: -55}
|
||||||
m_SizeDelta: {x: 187, y: 110}
|
m_SizeDelta: {x: 187, y: 110}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!1 &7468736064820222392
|
--- !u!1 &7468736064820222392
|
||||||
@ -16604,6 +16539,7 @@ GameObject:
|
|||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 7468736064820222343}
|
- component: {fileID: 7468736064820222343}
|
||||||
- component: {fileID: 7468736064820222342}
|
- component: {fileID: 7468736064820222342}
|
||||||
|
- component: {fileID: 7468736064820222393}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Toggle
|
m_Name: Toggle
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -16611,6 +16547,19 @@ GameObject:
|
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m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
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m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
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m_IsActive: 1
|
m_IsActive: 1
|
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|
--- !u!114 &7468736064820222393
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
|
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|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7468736064820222392}
|
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|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 677e86cb0abf0dd44b23aba025b9c37a, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
difficulty: 0
|
||||||
--- !u!222 &7468736064832119472
|
--- !u!222 &7468736064832119472
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -16988,9 +16937,9 @@ RectTransform:
|
|||||||
m_Father: {fileID: 7468736064579811971}
|
m_Father: {fileID: 7468736064579811971}
|
||||||
m_RootOrder: 4
|
m_RootOrder: 4
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 917, y: -588.33496}
|
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m_SizeDelta: {x: 1834, y: 498.685}
|
m_SizeDelta: {x: 1834, y: 498.685}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!1 &7468736064937661071
|
--- !u!1 &7468736064937661071
|
||||||
|
@ -117,9 +117,6 @@ public class Panel : MonoBehaviour
|
|||||||
if (jsonReader1.npcDictionary.ContainsKey(key))
|
if (jsonReader1.npcDictionary.ContainsKey(key))
|
||||||
{
|
{
|
||||||
var npcInfo = jsonReader1.npcDictionary[key];
|
var npcInfo = jsonReader1.npcDictionary[key];
|
||||||
// 在此处可以使用npcInfo做进一步的处理
|
|
||||||
Debug.Log("Found NPC: " + npcInfo.Name);
|
|
||||||
|
|
||||||
// ´´½¨DutyItemʵÀý
|
// ´´½¨DutyItemʵÀý
|
||||||
GameObject item = GameObject.Instantiate(dutyPrefab, dutyCount);
|
GameObject item = GameObject.Instantiate(dutyPrefab, dutyCount);
|
||||||
DutyItem dutyItem = item.GetComponent<DutyItem>();
|
DutyItem dutyItem = item.GetComponent<DutyItem>();
|
||||||
|
19
xiaofang/Assets/Script/UI/DifficultyInfo.cs
Normal file
19
xiaofang/Assets/Script/UI/DifficultyInfo.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DifficultyInfo : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("ÄѶÈ")] public int difficulty;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
xiaofang/Assets/Script/UI/DifficultyInfo.cs.meta
Normal file
11
xiaofang/Assets/Script/UI/DifficultyInfo.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 677e86cb0abf0dd44b23aba025b9c37a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -43,8 +43,9 @@ public class DatePanel : MonoBehaviour
|
|||||||
|
|
||||||
//Ìá½»°´Å¥
|
//Ìá½»°´Å¥
|
||||||
public void OnClickSubmitPanel()
|
public void OnClickSubmitPanel()
|
||||||
{
|
{
|
||||||
if(preservationToggle.isOn==true)
|
createTemplateInfo.Instance.auth_CreateTemplate.subjectId = PlaceText.text;
|
||||||
|
if (preservationToggle.isOn==true)
|
||||||
{
|
{
|
||||||
submitPanel.gameObject.SetActive(true);
|
submitPanel.gameObject.SetActive(true);
|
||||||
submitText.text = "ÑÝÁ·Ä£°å"+ dataText.text;
|
submitText.text = "ÑÝÁ·Ä£°å"+ dataText.text;
|
||||||
|
@ -59,6 +59,7 @@ public class EvacuationPanel : MonoBehaviour
|
|||||||
|
|
||||||
public void totalSubmit()
|
public void totalSubmit()
|
||||||
{
|
{
|
||||||
|
Debug.Log("----------------->>>>>>>>>>>" + createTemplateInfo.Instance.auth_CreateTemplate.npcList==null);
|
||||||
foreach(var item in createTemplateInfo.Instance.auth_CreateTemplate.npcList)
|
foreach(var item in createTemplateInfo.Instance.auth_CreateTemplate.npcList)
|
||||||
{
|
{
|
||||||
item.userId = npcType;
|
item.userId = npcType;
|
||||||
|
@ -34,32 +34,23 @@ public class MaterialPanel : MonoBehaviour
|
|||||||
GameObject item = GameObject.Instantiate<GameObject>(materialPrefab, materialContent);
|
GameObject item = GameObject.Instantiate<GameObject>(materialPrefab, materialContent);
|
||||||
MaterialItem materialItem = item.GetComponent<MaterialItem>();
|
MaterialItem materialItem = item.GetComponent<MaterialItem>();
|
||||||
materialItem.materialNameText.text = materialData.Value.Note;
|
materialItem.materialNameText.text = materialData.Value.Note;
|
||||||
Debug.Log(materialData.Value.Note);
|
materialItem.materialId = materialData.Key.ToString();
|
||||||
//Debug.Log("$$$$$$$$$$$$$$" + dutyItem.dutyNameText.text);
|
materialItems.Add(materialItem);
|
||||||
//materialItems.Add(item);// 将每个实例化的角色添加到列表中
|
|
||||||
}
|
}
|
||||||
//for (int i = 0; i < 8; i++) // 假设你有8个物品
|
|
||||||
//{
|
|
||||||
// GameObject item = Instantiate(materialPrefab, materialContent); // 实例化物品项
|
|
||||||
// MaterialItem materialItem = item.GetComponent<MaterialItem>(); // 获取物品项的脚本
|
|
||||||
|
|
||||||
// materialItems.Add(materialItem); // 将物品项添加到列表中
|
|
||||||
|
|
||||||
// // 设置物品的名称和其他数据(如果有的话)
|
|
||||||
// materialItem.materialName = "物品" + (i + 1); // 设置物品名称
|
|
||||||
// materialItem.materialNameText.text = materialItem.materialName; // 更新UI中的名称
|
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 获取所有物品的数量并提交
|
// 获取所有物品的数量并提交
|
||||||
public void SubmitMaterialData()
|
public void SubmitMaterialData()
|
||||||
{
|
{
|
||||||
int index = 0;
|
Debug.Log("???????????????????????????????????????/" + materialItems.Count);
|
||||||
foreach (var materialItem in materialItems)
|
foreach (var materialItem in materialItems)
|
||||||
{
|
{
|
||||||
createTemplateInfo.Instance.auth_CreateTemplate.materialList[index].materialId = materialItem.materialId;
|
createTemplateInfo.Instance.auth_CreateTemplate.materialList = new List<MaterialList>();
|
||||||
createTemplateInfo.Instance.auth_CreateTemplate.materialList[index].num = materialItem.materialNum;
|
MaterialList materialList = new MaterialList();
|
||||||
index++;
|
materialList.materialId = materialItem.materialId;
|
||||||
|
Debug.Log("materialList.materialId--------------------" + materialList.materialId);
|
||||||
|
materialList.num = materialItem.materialNum;
|
||||||
|
createTemplateInfo.Instance.auth_CreateTemplate.materialList.Add(materialList);
|
||||||
Debug.Log(materialItem.materialName + " 数量: " + materialItem.GetMaterialNum());
|
Debug.Log(materialItem.materialName + " 数量: " + materialItem.GetMaterialNum());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -52,6 +52,8 @@ public class SelectScenePanel : MonoBehaviour
|
|||||||
public string sceneName { get; set; }
|
public string sceneName { get; set; }
|
||||||
public int eventId { get; set; }
|
public int eventId { get; set; }
|
||||||
public string eventName { get; set; }
|
public string eventName { get; set; }
|
||||||
|
public int idcidentId{ get; set; }
|
||||||
|
public string idcidentName{ get; set; }
|
||||||
public string difficulty { get; set; }
|
public string difficulty { get; set; }
|
||||||
public string isBuy { get; set; }
|
public string isBuy { get; set; }
|
||||||
public bool isSure { get; set; }//判断是否点击了提交按钮
|
public bool isSure { get; set; }//判断是否点击了提交按钮
|
||||||
@ -145,7 +147,7 @@ public class SelectScenePanel : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//动态加载事件选择预制体
|
//动态加载对应的事件地点
|
||||||
public void InstantiateIncidentPrefab(int eventId)
|
public void InstantiateIncidentPrefab(int eventId)
|
||||||
{
|
{
|
||||||
foreach (var eventData in jsonReader.incidentSiteDictionary)
|
foreach (var eventData in jsonReader.incidentSiteDictionary)
|
||||||
@ -165,19 +167,52 @@ public class SelectScenePanel : MonoBehaviour
|
|||||||
toggle.group = incidentGroup;
|
toggle.group = incidentGroup;
|
||||||
toggle.isOn = false;
|
toggle.isOn = false;
|
||||||
incidentInfos.Add(item);
|
incidentInfos.Add(item);
|
||||||
|
if (incidentInfos.Count > 1)
|
||||||
|
{
|
||||||
|
//随机按钮设置
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
toggle.onValueChanged.AddListener((isSelected) =>
|
||||||
|
{
|
||||||
|
|
||||||
|
if (isSelected)
|
||||||
|
{
|
||||||
|
this.idcidentName = item.incidentText.text;
|
||||||
|
string[] difficulty = eventData.Value.Difficulty.Split('|');
|
||||||
|
|
||||||
|
// 确保difficultyList和difficulty的长度匹配
|
||||||
|
for (int i = 0; i < difficultyList.Count && i < difficulty.Length; i++)
|
||||||
|
{
|
||||||
|
Toggle item = difficultyList[i]; // 获取对应的Toggle
|
||||||
|
DifficultyInfo difficultyInfo = item.gameObject.GetComponent<DifficultyInfo>();
|
||||||
|
|
||||||
|
if (difficultyInfo == null)
|
||||||
|
{
|
||||||
|
difficultyInfo = item.gameObject.AddComponent<DifficultyInfo>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 给每个Toggle设置不同的difficulty值
|
||||||
|
difficultyInfo.difficulty = int.Parse(difficulty[i]);
|
||||||
|
|
||||||
|
// 打印出设置的难度值,帮助调试
|
||||||
|
Debug.Log($"Toggle {i} - Difficulty: {difficultyInfo.difficulty}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//点击继续按钮后更换场景图片及名称
|
//点击继续按钮后更换场景图片及名称
|
||||||
public void InstantiateEventPrefab(int id)
|
public void InstantiateEventPrefab(int id)
|
||||||
{
|
{
|
||||||
|
text20008.text = sceneName;
|
||||||
// 通过 id 获取对应的 sceneData
|
// 通过 id 获取对应的 sceneData
|
||||||
if (jsonReader.sceneDictionary.TryGetValue(id, out var sceneData))
|
if (jsonReader.sceneDictionary.TryGetValue(id, out var sceneData))
|
||||||
{
|
{
|
||||||
@ -215,6 +250,7 @@ public class SelectScenePanel : MonoBehaviour
|
|||||||
eventInfoList.Add(item);
|
eventInfoList.Add(item);
|
||||||
evnetsceneList.Add(toggle);
|
evnetsceneList.Add(toggle);
|
||||||
}
|
}
|
||||||
|
//添加点击事件
|
||||||
toggle.onValueChanged.AddListener((isSelected) =>
|
toggle.onValueChanged.AddListener((isSelected) =>
|
||||||
{
|
{
|
||||||
if (isSelected) // 只有当Toggle被选中时,才调用SelectEventBtn
|
if (isSelected) // 只有当Toggle被选中时,才调用SelectEventBtn
|
||||||
@ -234,7 +270,6 @@ public class SelectScenePanel : MonoBehaviour
|
|||||||
InstantiateIncidentPrefab(int.Parse(disasterLocation));
|
InstantiateIncidentPrefab(int.Parse(disasterLocation));
|
||||||
OnRandomEventClick();
|
OnRandomEventClick();
|
||||||
}
|
}
|
||||||
|
|
||||||
createTemplateInfo.Instance.auth_CreateTemplate.sceneId = item.eventId.ToString();
|
createTemplateInfo.Instance.auth_CreateTemplate.sceneId = item.eventId.ToString();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@ -310,7 +345,6 @@ public class SelectScenePanel : MonoBehaviour
|
|||||||
//随机事件
|
//随机事件
|
||||||
public void OnRandomEventClick()
|
public void OnRandomEventClick()
|
||||||
{
|
{
|
||||||
|
|
||||||
// 随机选择一个事件
|
// 随机选择一个事件
|
||||||
if (eventInfoList.Count > 1)
|
if (eventInfoList.Count > 1)
|
||||||
{
|
{
|
||||||
@ -384,7 +418,6 @@ public class SelectScenePanel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
SelectEvent();
|
SelectEvent();
|
||||||
SelsctDifficulty();
|
SelsctDifficulty();
|
||||||
//SelectEvnentBtn();
|
|
||||||
SetDataPanelInfo();
|
SetDataPanelInfo();
|
||||||
this.gameObject.SetActive(false);
|
this.gameObject.SetActive(false);
|
||||||
panel.gameObject.SetActive(true);
|
panel.gameObject.SetActive(true);
|
||||||
@ -449,31 +482,38 @@ public class SelectScenePanel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
bool anyToggleSelected = false;
|
bool anyToggleSelected = false;
|
||||||
bool anyeventSelected = false;
|
bool anyeventSelected = false;
|
||||||
|
bool isOk = false;
|
||||||
Debug.Log("evnetsceneList>>>>"+ evnetsceneList.Count());
|
Debug.Log("evnetsceneList>>>>"+ evnetsceneList.Count());
|
||||||
// 检查场景选择
|
// 检查场景选择
|
||||||
foreach (Toggle toggle in evnetsceneList)
|
foreach (Toggle toggle in evnetsceneList)
|
||||||
{
|
{
|
||||||
if (toggle.isOn)
|
if (toggle.isOn)
|
||||||
{
|
{
|
||||||
|
|
||||||
anyToggleSelected = true;
|
anyToggleSelected = true;
|
||||||
break; // 如果有一个场景 Toggle 被选中,停止检查
|
break; // 如果有一个场景 Toggle 被选中,停止检查
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
foreach (Toggle toggle in eventToggleList)
|
foreach (Toggle toggle in eventToggleList)
|
||||||
{
|
{
|
||||||
|
Debug.LogError("事件选择:" + anyToggleSelected);
|
||||||
if (toggle.isOn)
|
if (toggle.isOn)
|
||||||
{
|
{
|
||||||
anyeventSelected = true;
|
anyeventSelected = true;
|
||||||
|
|
||||||
break; // 如果有一个场景 Toggle 被选中,停止检查
|
break; // 如果有一个场景 Toggle 被选中,停止检查
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// 根据是否有 Toggle 被选中,设置 ContinueBtn 是否可交互
|
// 根据是否有 Toggle 被选中,设置 ContinueBtn 是否可交互
|
||||||
if (submitBtn != null && anyToggleSelected == true&& anyeventSelected==true)
|
if (submitBtn != null && anyToggleSelected == true&& anyeventSelected==true)
|
||||||
{
|
{
|
||||||
submitBtn.interactable = anyToggleSelected; // 如果有选中的 Toggle,继续按钮可交互,否则不可交互
|
Debug.LogError("提交按钮组件未找到!");
|
||||||
|
isOk = true;
|
||||||
|
submitBtn.interactable = isOk; // 如果有选中的 Toggle,继续按钮可交互,否则不可交互
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
submitBtn.interactable = isOk;
|
||||||
Debug.LogWarning("提交按钮组件未找到!");
|
Debug.LogWarning("提交按钮组件未找到!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -553,7 +593,7 @@ public class SelectScenePanel : MonoBehaviour
|
|||||||
//设置日期界面的数据
|
//设置日期界面的数据
|
||||||
public void SetDataPanelInfo()
|
public void SetDataPanelInfo()
|
||||||
{
|
{
|
||||||
datePanel.SchoolText.text = schoolName;
|
datePanel.SchoolText.text = sceneName;
|
||||||
datePanel.PlaceText.text = eventName;
|
datePanel.PlaceText.text = idcidentName;
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user