login脚本更改和结构体里面的难度赋值
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5da149088a
commit
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@ -55,8 +55,8 @@ public class SelectScenePanel : MonoBehaviour
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this.schoolName = item.schoolName;
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this.schoolName = item.schoolName;
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}
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}
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}
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}
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Debug.Log("###############1:"+ this.schoolId);
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//Debug.Log("###############1:"+ this.schoolId);
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Debug.Log("###############2:" + this.schoolName);
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//Debug.Log("###############2:" + this.schoolName);
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}
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}
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//事件及难度选择
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//事件及难度选择
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public void SelectEvent()
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public void SelectEvent()
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@ -71,20 +71,22 @@ public class SelectScenePanel : MonoBehaviour
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this.eventName = item.eventName;
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this.eventName = item.eventName;
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}
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}
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}
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}
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Debug.Log("%%%%%%%%%%%%%1:"+ this.eventId);
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//Debug.Log("%%%%%%%%%%%%%1:"+ this.eventId);
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Debug.Log("%%%%%%%%%%%%%2:" + this.eventName);
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//Debug.Log("%%%%%%%%%%%%%2:" + this.eventName);
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}
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}
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//游戏难度选择
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//游戏难度选择
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public void SelsctDifficulty()
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public void SelsctDifficulty()
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{
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{
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auth_createTemplate auth_CreateTemplate = new auth_createTemplate();
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foreach(Toggle item in difficultyList)
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foreach(Toggle item in difficultyList)
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{
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{
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if (item.isOn)
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if (item.isOn)
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{
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{
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this.difficulty = item.transform.parent.GetComponentInChildren<Text>().text;
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this.difficulty = item.transform.parent.GetComponentInChildren<Text>().text;
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auth_CreateTemplate.mode = this.difficulty;//给结构体“难度”赋值
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}
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}
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}
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}
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Debug.Log("%%%%%%%%%%%%%3:" + this.difficulty);
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//Debug.Log("%%%%%%%%%%%%%3:" + this.difficulty);
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}
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}
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//继续按钮,点击后上传数据
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//继续按钮,点击后上传数据
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public void ContinueBtn()
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public void ContinueBtn()
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@ -126,8 +126,10 @@ public class login : MonoBehaviour
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//新建模板
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//新建模板
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public async void createTemplate()
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public async void createTemplate()
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{
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{
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string body = "{\"templateName\": \"11111\",\"sceneId\": \"11111\",\"subjectId\": \"111\",\"isTemplate\": \"111\",\"mode\": \"111\",\"playerList\": [{\"userId\": \"111\",\"roleId\": \"1111\",\"birthAreaId\": \"111\",\"chargeAreaId\": \"111\"}],\"npcList\": [{\"npcId\": \"111\",\"areaId\": \"111\",\"npcNum\": 0}],\"materialList\": [{\"materialId\": \"111\",\"num\": 0}]}";
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auth_createTemplate auth_CreateTemplate = new auth_createTemplate();
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string response = await web.SendRequest(web.URL + "/game/gameTemplate/add", "POST", body, CreateHeaders());
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string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(auth_CreateTemplate));
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//string body = "{\"templateName\": \"11111\",\"sceneId\": \"11111\",\"subjectId\": \"111\",\"isTemplate\": \"111\",\"mode\": \"111\",\"playerList\": [{\"userId\": \"111\",\"roleId\": \"1111\",\"birthAreaId\": \"111\",\"chargeAreaId\": \"111\"}],\"npcList\": [{\"npcId\": \"111\",\"areaId\": \"111\",\"npcNum\": 0}],\"materialList\": [{\"materialId\": \"111\",\"num\": 0}]}";
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//string response = await web.SendRequest(web.URL + "/game/gameTemplate/add", "POST", body, CreateHeaders());
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Debug.Log("新建模板列表" + response);
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Debug.Log("新建模板列表" + response);
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// 解析服务器返回的数据
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// 解析服务器返回的数据
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newTemplateData newTemplateData = JsonConvert.DeserializeObject<newTemplateData>(response);
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newTemplateData newTemplateData = JsonConvert.DeserializeObject<newTemplateData>(response);
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