NPC生成和移动
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xiaofang/Assets/Prefabs/HYLPrefabs/NPC.meta
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8
xiaofang/Assets/Prefabs/HYLPrefabs/NPC.meta
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fileFormatVersion: 2
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guid: 1cd831932549f9d4cad2006db7b076c7
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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1491
xiaofang/Assets/Prefabs/HYLPrefabs/NPC/Vang Variant.prefab
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1491
xiaofang/Assets/Prefabs/HYLPrefabs/NPC/Vang Variant.prefab
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fileFormatVersion: 2
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guid: 4bc999dc543a61148a0ba3bb1dd45a4d
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PrefabImporter:
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externalObjects: {}
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@ -13,6 +13,9 @@ public class test : MonoBehaviour
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{
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public string token;
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public WEBScriptListener wEBScriptListener;
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public GameObject npc;
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public Transform trans;
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public class auth_login
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{
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public string clientId = "e5cd7e4891bf95d1d19206ce24a7b32e";
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@ -489,7 +492,8 @@ public class test : MonoBehaviour
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float x = float.Parse(npcData.X.ToString());
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float y = float.Parse(npcData.Y.ToString());
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float z = float.Parse(npcData.Z.ToString());
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GameObject npc = GameObject.CreatePrimitive(PrimitiveType.Cube);
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trans.position = new Vector3(x, y, z);
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GameObject.Instantiate(npc, trans);
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}
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if(npcData.Type == 2)//npcÒÆ¶¯
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{
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