修复了灭火灭一半逃跑被卡住的bug
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@ -2482,9 +2482,21 @@ PrefabInstance:
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_Modifications:
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- target: {fileID: 7104765112034955984, guid: 6815aad4cd6cb734a9d63a7210677333, type: 3}
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propertyPath: m_Size.x
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value: 0.1
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objectReference: {fileID: 0}
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- target: {fileID: 7104765112034955984, guid: 6815aad4cd6cb734a9d63a7210677333, type: 3}
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propertyPath: m_Size.y
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 7104765112034955984, guid: 6815aad4cd6cb734a9d63a7210677333, type: 3}
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propertyPath: m_Center.x
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value: 0.03
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objectReference: {fileID: 0}
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- target: {fileID: 7104765112034955984, guid: 6815aad4cd6cb734a9d63a7210677333, type: 3}
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propertyPath: m_Center.y
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value: 0
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value: -0.24
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objectReference: {fileID: 0}
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- target: {fileID: 7104765112034955984, guid: 6815aad4cd6cb734a9d63a7210677333, type: 3}
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propertyPath: m_Center.z
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@ -41,7 +41,8 @@ public class Fire : MonoBehaviour
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if (isPlayerInRange && Input.GetMouseButton(0))
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{
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// 禁用玩家控制器,防止玩家移动
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//if (!isExtinguishing) DisablePlayerControl();
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if (!isExtinguishing)
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DisablePlayerControl();
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holdTime += Time.deltaTime;
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Debug.Log("灭火计时:" + holdTime);
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@ -60,7 +61,7 @@ public class Fire : MonoBehaviour
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holdTime = 0f;
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isExtinguishing = false;
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// 恢复玩家控制器
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//if (!Input.GetMouseButton(0)) EnablePlayerControl();
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if (!Input.GetMouseButton(0)) EnablePlayerControl();
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}
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}
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