diff --git a/xiaofang/Assets/Prefabs/itemPrefabs/EventToggle.prefab b/xiaofang/Assets/Prefabs/itemPrefabs/EventToggle.prefab index 51ca5959..996f8b3a 100644 --- a/xiaofang/Assets/Prefabs/itemPrefabs/EventToggle.prefab +++ b/xiaofang/Assets/Prefabs/itemPrefabs/EventToggle.prefab @@ -318,7 +318,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &4451807876351416332 RectTransform: m_ObjectHideFlags: 0 diff --git a/xiaofang/Assets/Script/Scheduled_03/Panel.cs b/xiaofang/Assets/Script/Scheduled_03/Panel.cs index 136e50e3..924647f2 100644 --- a/xiaofang/Assets/Script/Scheduled_03/Panel.cs +++ b/xiaofang/Assets/Script/Scheduled_03/Panel.cs @@ -414,7 +414,5 @@ public class Panel : MonoBehaviour } } } - - } diff --git a/xiaofang/Assets/Script/UI/EventInfo.cs b/xiaofang/Assets/Script/UI/EventInfo.cs index 9aa133a9..8a1394fd 100644 --- a/xiaofang/Assets/Script/UI/EventInfo.cs +++ b/xiaofang/Assets/Script/UI/EventInfo.cs @@ -8,7 +8,7 @@ public class EventInfo : MonoBehaviour public int eventId; public Text eventName; public Image maskImage; - public bool isOpen; + public bool isOpen=true; void Start() { diff --git a/xiaofang/Assets/Script/UI/PanelUI/SelectScenePanel.cs b/xiaofang/Assets/Script/UI/PanelUI/SelectScenePanel.cs index d2fd9ec5..12c39741 100644 --- a/xiaofang/Assets/Script/UI/PanelUI/SelectScenePanel.cs +++ b/xiaofang/Assets/Script/UI/PanelUI/SelectScenePanel.cs @@ -28,9 +28,10 @@ public class SelectScenePanel : MonoBehaviour public List difficultyList = new List();//游戏难度 public Button continueBtn; public List toggleList=new List(); + public List eventToggleList = new List(); //public Toggle[] toggleList; public Toggle[] schooltoggleList; - public Toggle[] eventToggleList; + //public Toggle[] eventToggleList; public ToggleGroup toggleGroup; [Header("数据")] @@ -111,29 +112,6 @@ public class SelectScenePanel : MonoBehaviour sceneItemList.Add(item); } } - //for (int i = 0; i < 6; i++) - //{ - // GameObject slot = GameObject.Instantiate(scenePrefab, sceneList); - // SceneItem item = slot.GetComponent(); - - - // item.sceneName.text = "场景" + i; - // if (item.IsOpen) - // { - // item.maskImage.gameObject.SetActive(false); - // } - // else - // { - // item.maskImage.gameObject.SetActive(true); - // } - // Toggle toggle = slot.GetComponent(); - // if (toggle != null) - // { - // toggle.group = sceneGroup; - // toggleList[i] = toggle; - // sceneItemList.Add(item); - // } - //} } //动态加载学校选择预制体(这里面的东西需要判断场景的Id来加载对应的场景) @@ -166,7 +144,7 @@ public class SelectScenePanel : MonoBehaviour { foreach(var eventData in jsonReader.eventDictionary) { - int i=2; + GameObject slot = GameObject.Instantiate(eventPrefab, eventList); EventInfo item = slot.GetComponent(); @@ -181,11 +159,10 @@ public class SelectScenePanel : MonoBehaviour toggle.isOn = false; // 将 Toggle 添加到 schooltoggleList 中 - eventToggleList[i] = toggle; - i++; // 将 SchoolInfo 对象添加到 schoolInfos 列表中 eventInfoList.Add(item); + Debug.Log("!!!!!!!!!!!!!!!!!!!!!"+eventInfoList.Count); } } } @@ -193,11 +170,6 @@ public class SelectScenePanel : MonoBehaviour //点击继续按钮后更换场景图片及名称 public void InstantiateEventPrefab(int id) { - // 清空所有的子物体 - foreach (Transform child in sceneList) - { - Destroy(child.gameObject); - } // 通过 id 获取对应的 sceneData if (jsonReader.sceneDictionary.TryGetValue(id, out var sceneData)) @@ -214,9 +186,6 @@ public class SelectScenePanel : MonoBehaviour // 根据 incidentId 获取对应的事件数据 if (jsonReader.eventDictionary.TryGetValue(incidentId, out var eventData)) { - // 在这里你可以根据 eventData 做进一步操作 - Debug.Log($"Found event for Incident ID {incidentId}: {eventData.Note}"); - // 你可以继续处理相关逻辑,比如创建 UI 或设置属性等 GameObject slot = GameObject.Instantiate(scenePrefab, sceneList); SceneItem item = slot.GetComponent(); @@ -235,7 +204,7 @@ public class SelectScenePanel : MonoBehaviour Toggle toggle = slot.GetComponent(); if (toggle != null) { - toggle.group = sceneGroup; + toggle.group = eventGroup; //toggleList.Add(toggle); sceneItemList.Add(item); } @@ -257,7 +226,6 @@ public class SelectScenePanel : MonoBehaviour } } - //学校选择 public void SelectSchoolBtn() { @@ -336,6 +304,7 @@ public class SelectScenePanel : MonoBehaviour //随机事件 public void OnRandomEventClick() { + // 随机选择一个事件 if (eventInfoList.Count > 0) { @@ -350,7 +319,7 @@ public class SelectScenePanel : MonoBehaviour toggle.isOn = false; } } - + Debug.Log("=++++++++++++++++++++++=" + eventToggleList[randomIndex].GetComponent()); // 选中随机事件 if (eventToggleList[randomIndex] != null&& eventToggleList[randomIndex].GetComponent().isOpen!=false) { @@ -388,6 +357,10 @@ public class SelectScenePanel : MonoBehaviour public void OnClickContinueBtn() { //IsClick(); // 调用 IsClick 检查是否选中学校和场景 + foreach (Transform child in sceneList) + { + child.gameObject.SetActive(false); + } SelectSchoolBtn(); SelectSceneBtn(); InstantiateEventPrefab(this.scnenId); @@ -402,7 +375,6 @@ public class SelectScenePanel : MonoBehaviour Debug.Log("没有选择场景或学校,继续按钮不可用!"); } } - //提交按钮,点击上传数据和隐藏界面 public void SubmitBtn() { @@ -416,7 +388,21 @@ public class SelectScenePanel : MonoBehaviour //关闭按钮 public void OnClickCloseBtn() { - transform.gameObject.SetActive(false); + if (schoolChoiceLable.gameObject.active==false) + { + foreach (Transform child in sceneList) + { + child.gameObject.SetActive(false); + } + eventChoiceLable.gameObject.SetActive(false); + schoolChoiceLable.gameObject.SetActive(true); + InstantiateScenePrefab(); + } + else + { + transform.gameObject.SetActive(false); + } + } //通过判断Toggle的IsOn是否被打开来判断继续按钮是否置灰