BUG更改
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@ -15479,7 +15479,9 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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eventId: 101
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eventName: {fileID: 7468736065525718883}
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eventimage: {fileID: 0}
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eventImage: {fileID: 0}
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maskImage: {fileID: 0}
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IsOpen: 1
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--- !u!114 &7468736064294474853
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -15785,7 +15787,9 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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eventId: 102
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eventName: {fileID: 7468736064069646105}
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eventimage: {fileID: 0}
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eventImage: {fileID: 0}
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maskImage: {fileID: 0}
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IsOpen: 1
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--- !u!222 &7468736064421981256
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -16329,9 +16333,7 @@ MonoBehaviour:
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schoolInfoList:
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- {fileID: 7468736064927213727}
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- {fileID: 7468736064421981270}
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eventInfoList:
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- {fileID: 7468736064294474852}
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- {fileID: 7468736064384987111}
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eventInfoList: []
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incidentInfos: []
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sceneItemList: []
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difficultyList:
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@ -63,7 +63,6 @@ public class SelectScenePanel : MonoBehaviour
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incidentLable.gameObject.SetActive(false);
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InstantiateScenePrefab();
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InstantiateSchoolPrefab();
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InstantiateIncidentPrefab(2001);
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SetEventToggleOpenorClose(incidentInfos);
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continueBtn.onClick.AddListener(OnClickContinueBtn);
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SetFirstChoise(scenetoggleList);
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@ -75,6 +74,10 @@ public class SelectScenePanel : MonoBehaviour
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void Update()
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{
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IsClick();
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if(Input.GetKeyDown(KeyCode.A))
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{
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SelectEvnentBtn();
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}
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}
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//动态加载场景选择预制体
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@ -152,6 +155,7 @@ public class SelectScenePanel : MonoBehaviour
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GameObject slot = GameObject.Instantiate<GameObject>(eventPrefab, eventList);
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EventInfo item = slot.GetComponent<EventInfo>();
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item.eventId = sceneData.Value.ID;
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item.eventName.text = sceneData.Value.Note;
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if (item.IsOpen)
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{
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@ -306,12 +310,14 @@ public class SelectScenePanel : MonoBehaviour
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bool eventSelected = false; // 检查是否有场景被选择
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foreach (EventInfo item in eventInfoList)
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{
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// 检查当前的 Toggle 是否被选中
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if (item.gameObject.transform.GetComponent<Toggle>().isOn)
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{
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// 设置场景名称
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this.eventName = item.eventName.text; // 获取 Text 组件的文本
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this.eventId = item.eventId;
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EventData eventData = jsonReader.GetEvenById(this.eventId);
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InstantiateIncidentPrefab(2001);
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createTemplateInfo.Instance.auth_CreateTemplate.sceneId = item.eventId.ToString();
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Debug.Log(this.eventName);
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eventSelected = true;
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@ -413,7 +419,7 @@ public class SelectScenePanel : MonoBehaviour
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{
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SelectEvent();
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SelsctDifficulty();
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SelectEvnentBtn();
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//SelectEvnentBtn();
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SetDataPanelInfo();
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this.gameObject.SetActive(false);
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}
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@ -434,8 +440,6 @@ public class SelectScenePanel : MonoBehaviour
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eventToggleList.Clear();
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eventId = -1;
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eventName = string.Empty;
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Debug.Log("事件列表已清空,UI已重置");
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if (schoolChoiceLable.gameObject.active == false)
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{
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sceneLable.gameObject.SetActive(true);
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@ -544,8 +548,6 @@ public class SelectScenePanel : MonoBehaviour
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item.GetComponent<Toggle>().interactable = true;
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}
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}
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}
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//设置日期界面的数据
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