事件数据传输修改
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6ee036b478
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@ -1,3 +1,4 @@
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using JetBrains.Annotations;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TMPro;
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using TMPro;
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@ -19,6 +20,7 @@ public class DatePanel : MonoBehaviour
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public Text submitText;
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public Text submitText;
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public Text inputText;
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public Text inputText;
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public Text dataText;
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public Text dataText;
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public int placeId;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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@ -44,7 +46,7 @@ public class DatePanel : MonoBehaviour
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//Ìá½»°´Å¥
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//Ìá½»°´Å¥
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public void OnClickSubmitPanel()
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public void OnClickSubmitPanel()
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{
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{
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createTemplateInfo.Instance.auth_CreateTemplate.subjectId = PlaceText.text;
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createTemplateInfo.Instance.auth_CreateTemplate.subjectId = placeId.ToString();
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if (preservationToggle.isOn==true)
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if (preservationToggle.isOn==true)
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{
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{
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submitPanel.gameObject.SetActive(true);
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submitPanel.gameObject.SetActive(true);
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@ -59,19 +59,12 @@ public class EvacuationPanel : MonoBehaviour
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public void totalSubmit()
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public void totalSubmit()
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{
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{
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Debug.Log("----------------->>>>>>>>>>>" + createTemplateInfo.Instance.auth_CreateTemplate.npcList==null);
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Debug.Log(createTemplateInfo.Instance.auth_CreateTemplate + "===============");
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foreach(var item in createTemplateInfo.Instance.auth_CreateTemplate.npcList)
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NpcList nPC = new NpcList();
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{
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nPC.userId = npcType;
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item.userId = npcType;
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nPC.roleId = roleid;
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item.roleId = roleid;
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createTemplateInfo.Instance.auth_CreateTemplate.npcList = new List<NpcList>();
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}
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createTemplateInfo.Instance.auth_CreateTemplate.npcList.Add(nPC);
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foreach(var item in createTemplateInfo.Instance.auth_CreateTemplate.playerList)
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{
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}
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}
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}
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public void SetNpcType()
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public void SetNpcType()
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@ -183,6 +183,7 @@ public class SelectScenePanel : MonoBehaviour
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{
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{
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this.idcidentName = item.incidentText.text;
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this.idcidentName = item.incidentText.text;
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this.idcidentId = item.incidentID;
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this.idcidentId = item.incidentID;
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datePanel.placeId = item.incidentID;
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string[] difficulty = eventData.Value.Difficulty.Split('|');
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string[] difficulty = eventData.Value.Difficulty.Split('|');
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// 确保difficultyList和difficulty的长度匹配
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// 确保difficultyList和difficulty的长度匹配
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