测试boy模型完毕,动作可用
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76b7259a13
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@ -446,7 +446,7 @@ public class test : MonoBehaviour
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if(userJoinResponse.MessageType == 6)//ÈÎÎñ
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if(userJoinResponse.MessageType == 6)//ÈÎÎñ
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{
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{
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TaskInfoResponse taskInfoResponse = userJoinResponse.TaskResponse;
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TaskInfoResponse taskInfoResponse = userJoinResponse.TaskResponse;
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if (long.Parse(taskInfoResponse.ToUserId) == userJoinResponse.UserId)//当这个任务是当前玩家的时显示任务
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if (long.Parse(taskInfoResponse.ToUserId) == userJoinResponse.UserId)//当这个任务是当前玩家的任务时显示任务
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{
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{
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TaskPanel.instance.SetInfo(int.Parse(taskInfoResponse.TaskId));
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TaskPanel.instance.SetInfo(int.Parse(taskInfoResponse.TaskId));
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}
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}
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@ -1976,6 +1976,10 @@ PrefabInstance:
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propertyPath: m_Controller
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propertyPath: m_Controller
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value:
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value:
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objectReference: {fileID: 9100000, guid: b6b0af1684cf4a3459f82fde7a3622e6, type: 2}
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objectReference: {fileID: 9100000, guid: b6b0af1684cf4a3459f82fde7a3622e6, type: 2}
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- target: {fileID: 5866666021909216657, guid: b4bc8a6718ad365439657b4dace25c94, type: 3}
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propertyPath: m_ApplyRootMotion
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: b4bc8a6718ad365439657b4dace25c94, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: b4bc8a6718ad365439657b4dace25c94, type: 3}
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--- !u!4 &272025130 stripped
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--- !u!4 &272025130 stripped
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