diff --git a/xiaofang/Assets/ProtoBuf/test.cs b/xiaofang/Assets/ProtoBuf/test.cs index ad396efb..22bc1ad7 100644 --- a/xiaofang/Assets/ProtoBuf/test.cs +++ b/xiaofang/Assets/ProtoBuf/test.cs @@ -446,7 +446,7 @@ public class test : MonoBehaviour if(userJoinResponse.MessageType == 6)//任务 { TaskInfoResponse taskInfoResponse = userJoinResponse.TaskResponse; - if (long.Parse(taskInfoResponse.ToUserId) == userJoinResponse.UserId)//当这个任务是当前玩家的时显示任务 + if (long.Parse(taskInfoResponse.ToUserId) == userJoinResponse.UserId)//当这个任务是当前玩家的任务时显示任务 { TaskPanel.instance.SetInfo(int.Parse(taskInfoResponse.TaskId)); } diff --git a/xiaofang/Assets/Scenes/Tmap 1.unity b/xiaofang/Assets/Scenes/Tmap 1.unity index dd5641e1..2a29c478 100644 --- a/xiaofang/Assets/Scenes/Tmap 1.unity +++ b/xiaofang/Assets/Scenes/Tmap 1.unity @@ -1976,6 +1976,10 @@ PrefabInstance: propertyPath: m_Controller value: objectReference: {fileID: 9100000, guid: b6b0af1684cf4a3459f82fde7a3622e6, type: 2} + - target: {fileID: 5866666021909216657, guid: b4bc8a6718ad365439657b4dace25c94, type: 3} + propertyPath: m_ApplyRootMotion + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: b4bc8a6718ad365439657b4dace25c94, type: 3} --- !u!4 &272025130 stripped