_xiaofang/xiaofang/Assets/yhj/scripts/JueseChoicePop.cs

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C#
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2024-11-30 17:43:21 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class JueseChoicePop : MonoBehaviour
{
public Button CloseBtn;
public Button Surebtn;
public GameObject classmatePrefab;
public Transform content;
// Start is called before the first frame update
void Start()
{
this.gameObject.SetActive(false);
CloseBtn.onClick.AddListener(CLosePop);
Surebtn.onClick.AddListener(CLosePop);
Surebtn.onClick.AddListener(SetFenguan);
SetClass();
}
void CLosePop()
{
this.gameObject.SetActive(false);
}
public void openPop()
{
this.gameObject.SetActive(true);
}
void SetFenguan()
{
//<2F><><EFBFBD>ô<EFBFBD><C3B4><EFBFBD><EFBFBD>ֵķֹ<C4B7><D6B9><EFBFBD>ԱΪ<D4B1>û<EFBFBD>ѡ<EFBFBD>еĽ<D0B5>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>ˢ<EFBFBD>½<EFBFBD><C2BD><EFBFBD><EFBFBD><EFBFBD>Ϣ
}
// Update is called once per frame
void Update()
{
}
public void SetClass()
{
for (int i = 0; i < 10; i++)
{
GameObject item = GameObject.Instantiate<GameObject>(classmatePrefab, content);
ClassMate classMate = item.GetComponent<ClassMate>();
}
}
}