2024-11-21 13:55:05 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Newtonsoft.Json;
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public class auth_login
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{
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public string clientId = "e5cd7e4891bf95d1d19206ce24a7b32e";
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public string grantType = "password";
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2024-11-23 14:08:04 +08:00
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public string userType = "company_user";
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public string username = "13699802230";
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public string password = "YYL2230!";
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2024-11-21 13:55:05 +08:00
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}
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public class login : MonoBehaviour
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{
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public string token;//<2F><>¼<EFBFBD><C2BC><EFBFBD>ص<EFBFBD>token
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public void Start()
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{
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loging();
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//createTemplate();
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}
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public async void loging()
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{
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auth_login auth_Login = new auth_login();
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2024-11-23 14:08:04 +08:00
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Debug.Log(JsonUtility.ToJson(auth_Login));
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2024-11-21 13:55:05 +08:00
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string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(auth_Login));
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Debug.Log(response);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
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server serverData = JsonConvert.DeserializeObject<server>(response);
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//token = serverData.token;
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//Debug.Log(setverData.msg);
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}
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public async void createTemplate()
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{
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string response = await web.SendRequest(web.URL + "/game/gameTemplate/list", "GET");
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Debug.Log(response);
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}
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}
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