_xiaofang/xiaofang/Assets/Script/loginScripts/LoginPanel.cs

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using Newtonsoft.Json;
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using System;
using System.Collections;
using System.Collections.Generic;
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using Unity.VisualScripting.Antlr3.Runtime;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
public class LoginPanel : MonoBehaviour
{
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public Button loginBtn;
public Button getYzmBtn;
public InputField id;
public InputField pwd;
public InputField sjh;
public InputField yzm;
// Start is called before the first frame update
void Start()
{
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loginBtn.onClick.AddListener(OnClickLoginBtn);
getYzmBtn.onClick.AddListener(OnClickGetYzmBtn);
}
public void OnClickGetYzmBtn()
{
}
public void OnClickLoginBtn()
{
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Login();
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}
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//<2F><>¼<EFBFBD>߼<EFBFBD>
public async void Login()
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> body
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auth_login loginBody = new auth_login
{
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grantType = "password",
clientId = "e5cd7e4891bf95d1d19206ce24a7b32e",
userType = "company_user",
username = "13006065371",
password = "YYL5371!",
phonenumber = "",
smsCode = ""
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Debug.Log("<22><>½<EFBFBD><C2BD><EFBFBD><EFBFBD>"+ JsonUtility.ToJson(loginBody));
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string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(loginBody));
Debug.Log("<22><>¼" + response);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
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loginResponse serverData = JsonConvert.DeserializeObject<loginResponse>(response);
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// <20><><EFBFBD><EFBFBD>¼<EFBFBD><C2BC>Ӧ<EFBFBD><D3A6><EFBFBD>ݱ<EFBFBD><DDB1><EFBFBD><E6B5BD>̬<EFBFBD><CCAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
GlobalData.ServerData = serverData;
// <20><>ӡ access_token
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Debug.Log(serverData.data.access_token);
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// <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
SceneManager.LoadScene(1);
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}
}