_xiaofang/xiaofang/Assets/Script/loginScripts/AccountManager.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AccountManager : MonoBehaviour
{
private const string AccountKey = "LastLoggedAccount";
// <20><><EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD><CBBA><EFBFBD>
public static void SaveLastLoggedAccount(string accountName)
{
PlayerPrefs.SetString(AccountKey, accountName);
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//PlayerPrefs.Save();
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}
// <20><>ȡ<EFBFBD>ϴε<CFB4>¼<EFBFBD><C2BC><EFBFBD>˺<EFBFBD><CBBA><EFBFBD>
public static string GetLastLoggedAccount()
{
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return PlayerPrefs.GetString(AccountKey,string.Empty);
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}
}