_xiaofang/xiaofang/Assets/Obi/Scripts/Common/DataStructures/EmittedParticleData.cs

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2024-12-18 02:18:45 +08:00
using UnityEngine;
namespace Obi
{
public struct EmittedParticleData
{
public Vector4 fluidMaterial;
public Vector4 fluidInterface;
public Vector4 userData;
public int phase;
public float invMass;
public float radius;
public float volume;
}
}