_xiaofang/xiaofang/Assets/Obi/Scripts/Common/Blueprints/ObiMeshBasedActorBlueprint.cs

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2024-12-18 02:18:45 +08:00
using UnityEngine;
using System.Collections;
namespace Obi
{
public abstract class ObiMeshBasedActorBlueprint : ObiActorBlueprint
{
public Mesh inputMesh; /**< Mesh used to generate the blueprint.*/
public Vector3 scale = Vector3.one;
public Quaternion rotation = Quaternion.identity;
}
}