_xiaofang/xiaofang/Assets/Obi/Samples/Common/SampleResources/Scripts/AddRandomVelocity.cs

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2024-12-18 02:18:45 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Obi;
[RequireComponent(typeof(ObiActor))]
public class AddRandomVelocity : MonoBehaviour {
public float intensity = 5;
void Update () {
if (Input.GetKeyDown(KeyCode.Space)){
GetComponent<ObiActor>().AddForce(UnityEngine.Random.onUnitSphere*intensity,ForceMode.VelocityChange);
}
}
}