_xiaofang/xiaofang/Assets/yhj/scripts/MousePosHandle.cs

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C#
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2024-12-18 01:28:15 +08:00
using UnityEngine;
public class MousePosHandle : MonoBehaviour
{
#region <EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><EFBFBD><EFBFBD>
//------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------
#endregion
#region ˽<EFBFBD>б<EFBFBD><EFBFBD><EFBFBD>
//------------------------------------------------------------------------------------
private Transform dragGameObject;
private Vector3 offset;
private bool isPicking;
private Vector3 targetScreenPoint;
//------------------------------------------------------------------------------------
#endregion
#region <EFBFBD><EFBFBD><EFBFBD>з<EFBFBD><EFBFBD><EFBFBD>
#endregion
#region ˽<EFBFBD>з<EFBFBD><EFBFBD><EFBFBD>
//------------------------------------------------------------------------------------
private void Update()
{
if (Input.GetMouseButtonDown(0))
{
if (CheckGameObject())
{
offset = dragGameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, targetScreenPoint.z));
}
}
if (isPicking)
{
//<2F><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>Ļ<EFBFBD><C4BB><EFBFBD><EFBFBD>
Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, targetScreenPoint.z);
//<2F>ѵ<EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><C4BB><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Vector3 curWorldPoint = Camera.main.ScreenToWorldPoint(curScreenPoint);
Vector3 targetPos = curWorldPoint + offset;
dragGameObject.position = targetPos;
}
if (Input.GetMouseButtonUp(0))
{
isPicking = false;
if (dragGameObject != null)
{
dragGameObject = null;
}
}
}
//------------------------------------------------------------------------------------
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>cbue
/// </summary>
/// <returns></returns>
bool CheckGameObject()
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitInfo;
if (Physics.Raycast(ray, out hitInfo, 1000f))
{
isPicking = true;
//<2F>õ<EFBFBD><C3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
dragGameObject = hitInfo.collider.gameObject.transform;
targetScreenPoint = Camera.main.WorldToScreenPoint(dragGameObject.position);
return true;
}
return false;
}
//------------------------------------------------------------------------------------
#endregion
}