_xiaofang/xiaofang/Assets/Script/login/login.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
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using System.Threading.Tasks;
using UnityEditor.PackageManager;
using JetBrains.Annotations;
using System.Data;
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public class auth_login
{
public string clientId = "e5cd7e4891bf95d1d19206ce24a7b32e";
public string grantType = "password";
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}
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//public class auth_createTemplate
//{
// public string templateName;
// public string sceneId;
// public string subjectId;
// public string isTemplate;
// public string mode;
// public List<PlayerList> playerList;
// public List<NpcList> npcList;
// public List<MaterialList> materialList;
//}
//public class PlayerList
//{
// public string userId;
// public string roleId;
// public string birthAreaId;
// public string chargeAreaId;
//}
//public class NpcList
//{
// public string userId;
// public string roleId;
// public int birthAreaId;
//}
//public class MaterialList
//{
// public string materialId;
// public int num;
//}
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//public class TemplateList//<2F>ɿ<EFBFBD>
//{
// public string templateId="";
// public string templateName;
// public string sceneId;
// public string subjectId;
// public string queryType;
//}
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//public class createTemplate
//{
// public string templateName;
// public string sceneId;
// public string subjectId;
// public string isTemplate;
// public string mode;
//}
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//============================================================================================
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public class login : MonoBehaviour
{
public string token;//<2F><>¼<EFBFBD><C2BC><EFBFBD>ص<EFBFBD>token
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public Global Global;
auth_login auth_Login = new auth_login();
public string clientId = "e5cd7e4891bf95d1d19206ce24a7b32e";
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD> token
public Dictionary<string, string> CreateHeaders()
{
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if (string.IsNullOrEmpty(Global.global.loginResponse.data.access_token))
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{
Debug.LogWarning("<22><><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷʱ<CDB7><CAB1>token δ<><CEB4><EFBFBD>á<EFBFBD>");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
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{ "Authorization","Bearer "+Global.global.loginResponse.data.access_token },
{"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" }
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};
}
//=================================================================================================
public async void Start()
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{
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await loging();
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//SubmitTemplate();
//BindNPC();
//BindMaterial();
//BindPlayer();
//QueryDrillSubject();
//TemplateList();
//createTemplate();
//QueryScene();
//queryRoleList();
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}
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//<2F><>¼
public async Task loging()
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{
auth_login auth_Login = new auth_login();
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Debug.Log(JsonUtility.ToJson(auth_Login));
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string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(auth_Login));
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Debug.Log("<22><>¼" + response);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
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loginResponse serverData = JsonConvert.DeserializeObject<loginResponse>(response);
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token = serverData.data.access_token;
Debug.Log("===========" + serverData.data.isCreater);
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}
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//<2F><>ȡģ<C8A1><C4A3><EFBFBD>б<EFBFBD>
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//public async void TemplaRst()
//{
// string response = await web.SendRequest(web.URL + "/game/gameTemplate/list", "GET", "", CreateHeaders());
// Debug.Log("<22><>ȡģ<C8A1><C4A3><EFBFBD>б<EFBFBD>" + response);
// //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
// TemplateListData templateListData = JsonConvert.DeserializeObject<TemplateListData>(response);
// Debug.Log("================" + templateListData.msg);
//}
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//<2F>½<EFBFBD>ģ<EFBFBD><C4A3>
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//public async void createTemplate()
//{
// auth_createTemplate auth_CreateTemplate = new auth_createTemplate();
// string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(auth_CreateTemplate));
// //string body = "{\"templateName\": \"11111\",\"sceneId\": \"11111\",\"subjectId\": \"111\",\"isTemplate\": \"111\",\"mode\": \"111\",\"playerList\": [{\"userId\": \"111\",\"roleId\": \"1111\",\"birthAreaId\": \"111\",\"chargeAreaId\": \"111\"}],\"npcList\": [{\"npcId\": \"111\",\"areaId\": \"111\",\"npcNum\": 0}],\"materialList\": [{\"materialId\": \"111\",\"num\": 0}]}";
// //string response = await web.SendRequest(web.URL + "/game/gameTemplate/add", "POST", body, CreateHeaders());
// Debug.Log("<22>½<EFBFBD>ģ<EFBFBD><C4A3><EFBFBD>б<EFBFBD>" + response);
// // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
// newTemplateData newTemplateData = JsonConvert.DeserializeObject<newTemplateData>(response);
// Debug.Log(newTemplateData.data);
//}
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//<2F><>ѯ<EFBFBD><D1AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD>б<EFBFBD>
//public async void QueryScene()
//{
// // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>󲢻<EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// string response = await web.SendRequest(web.URL + "/game/scene/list", "GET", "", CreateHeaders());
// Debug.Log("<22><>ѯ<EFBFBD><D1AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD>б<EFBFBD>" + response);
// // ʹ<><CAB9>Newtonsoft.Json<6F><6E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD>JSON<4F><4E><EFBFBD>ݵ<EFBFBD>QuerySceneData<74><61><EFBFBD><EFBFBD>
// QuerySceneData serverData = JsonConvert.DeserializeObject<QuerySceneData>(response);
// // <20><>ӡ<EFBFBD><D3A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD>ݵ<EFBFBD>ijЩ<C4B3><D0A9><EFBFBD><EFBFBD>
// if (serverData != null && serverData.data != null)
// {
// foreach (var scene in serverData.data)
// {
// Debug.Log("<22><><EFBFBD><EFBFBD>ID: " + scene.id);
// Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: " + scene.name);
// Debug.Log("<22><><EFBFBD><EFBFBD>: " + scene.description);
// Debug.Log("<22>۸<EFBFBD>: " + scene.price);
// Debug.Log("<22><>ҵ: " + scene.industryName);
// if (scene.fileList != null)
// {
// foreach (var file in scene.fileList)
// {
// Debug.Log("<22>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>: " + file.name);
// Debug.Log("<22>ļ<EFBFBD>URL: " + file.url);
// }
// }
// }
// }
// else
// {
// Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>");
// }
//}
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//<2F><>ѯ<EFBFBD><D1AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>Ϣ<EFBFBD>б<EFBFBD>
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//public async void QueryDrillSubject()
//{
// string response = await web.SendRequest(web.URL + "/game/subject/list", "GET", "", CreateHeaders());
// Debug.Log("<22><>ѯ<EFBFBD><D1AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>Ϣ<EFBFBD>б<EFBFBD>: " + response);
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// // ʹ<><CAB9> Newtonsoft.Json <20><><EFBFBD>з<EFBFBD><D0B7><EFBFBD><EFBFBD>л<EFBFBD>
// DrillSubject drillSubject = JsonConvert.DeserializeObject<DrillSubject>(response);
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// // <20><><EFBFBD><EFBFBD><E9B7B4><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
// if (drillSubject == null)
// {
// Debug.LogError("Failed to deserialize JSON. DrillSubject is null.");
// return;
// }
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// if (drillSubject.data == null || drillSubject.data.Count == 0)
// {
// Debug.LogWarning("No subjects found in the returned data.");
// return;
// }
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// // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD> data <20>б<EFBFBD>
// foreach (var subject in drillSubject.data)
// {
// Debug.Log("ID: " + subject.id);
// Debug.Log("Scene Names: " + subject.sceneNames);
// Debug.Log("Name: " + subject.name);
// Debug.Log("Suit Version: " + subject.suitVersion);
// Debug.Log("Type: " + subject.type);
// Debug.Log("Description: " + subject.description);
// Debug.Log("Price: " + subject.price);
// Debug.Log("Company ID: " + subject.companyId);
// Debug.Log("Status: " + subject.status);
// Debug.Log("Delete Flag: " + subject.delFlag);
// Debug.Log("Remark: " + subject.remark);
// Debug.Log("Game Name: " + subject.gameName);
// Debug.Log("OSS ID: " + subject.ossId);
// Debug.Log("File List: " + subject.fileList);
// // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶΣ<D6B6><CEA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// // <20><><EFBFBD><EFBFBD><E7A3AC><EFBFBD>۸<EFBFBD>ת<EFBFBD><D7AA>Ϊ<EFBFBD><CEAA><EFBFBD>ּ<EFBFBD><D6BC><EFBFBD><E3A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ض<EFBFBD><D8B6><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4><EFBFBD>߼<EFBFBD>
// }
//}
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////<2F><>ɫ<EFBFBD>б<EFBFBD>
//public async void queryRoleList()
//{
// string body = "{\"sceneId\": \"1845704588547301377\"}";
// string response = await web.SendRequest(web.URL + "/game/role/list", "GET", body, CreateHeaders());
// Debug.Log("<22><>ѯ<EFBFBD><D1AF>ɫ<EFBFBD>б<EFBFBD>: " + response);
// RoleList serverData = JsonConvert.DeserializeObject<RoleList>(response);
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// // <20><><EFBFBD><EFBFBD><E9B7B4><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
// if (serverData == null)
// {
// Debug.LogError("Failed to deserialize JSON. RoleList is null.");
// return;
// }
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// if (serverData.data == null || serverData.data.Count == 0)
// {
// Debug.LogWarning("No role data found in the returned data.");
// return;
// }
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// // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD>Ľ<EFBFBD>ɫ<EFBFBD>б<EFBFBD>
// foreach (var role in serverData.data)
// {
// Debug.Log("Role ID: " + role.id);
// Debug.Log("Role Name: " + role.roleName);
// Debug.Log("Scene ID: " + role.sceneId);
// Debug.Log("Game Name: " + role.gameName);
// Debug.Log("Role Attributions: " + role.roleAttributions);
// }
//}
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//ģ<><C4A3><EFBFBD><EFBFBD><EFBFBD>Ұ<EFBFBD><D2B0><EFBFBD>
public async void BindPlayer()
{
string templateId = "1111";
string userId = "1";
string roleId = "1";
string birthAreaId = "11";
string chargeAreaId = "2";
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string body = $@"
{{
""templateId"": ""{templateId}"",
""playerList"": [
{{
""userId"": ""{userId}"",
""roleId"": ""{roleId}"",
""birthAreaId"": ""{birthAreaId}"",
""chargeAreaId"": ""{chargeAreaId}""
}}
]
}}";
string response = await web.SendRequest(web.URL + "/game/gameTemplate/player", "POST", body, CreateHeaders());
Debug.Log(<><C4A3><EFBFBD><EFBFBD><EFBFBD>Ұ<EFBFBD><D2B0><EFBFBD>: " + response);
BindPlayer serverData = JsonConvert.DeserializeObject<BindPlayer>(response);
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}
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//ģ<><C4A3>NPC<50><43><EFBFBD><EFBFBD>
public async void BindNPC()
{
string templateId = "1111";
string npcId = "1";
string areaId = "1";
int npcNum = 1;
//string chargeAreaId = "2";
string body = $@"
{{
""templateId"": ""{templateId}"",
""npcList"": [
{{
""npcId"": ""{npcId}"",
""areaId"": ""{areaId}"",
""npcNum"": ""{npcNum}""
}}
]
}}";
string response = await web.SendRequest(web.URL + "/game/gameTemplate/npc", "POST", body, CreateHeaders());
Debug.Log(<><C4A3>NPC<50><43><EFBFBD><EFBFBD>: " + response);
BindNPC serverData = JsonConvert.DeserializeObject<BindNPC>(response);
}
//ģ<><C4A3><EFBFBD><EFBFBD><E8B1B8><EFBFBD><EFBFBD>
public async void BindMaterial()
{
string templateId = "1111";
string materialId = "1";
int num = 0;
//string chargeAreaId = "2";
string body = $@"
{{
""templateId"": ""{templateId}"",
""materialList"": [
{{
""materialId"": ""{materialId}"",
""num"": ""{num}""
}}
]
}}";
string response = await web.SendRequest(web.URL + "/game/gameTemplate/material", "POST", body, CreateHeaders());
Debug.Log(<><C4A3><EFBFBD><EFBFBD><E8B1B8><EFBFBD><EFBFBD>: " + response);
BindMaterial serverData = JsonConvert.DeserializeObject<BindMaterial>(response);
if (serverData.data == null)
{
Debug.Log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++");
}
Debug.Log(serverData.data);
}
//<2F>ύԤ<E1BDBB><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3>
public async void SubmitTemplate()
{
string templateId = "1111";
string reserveDate = "2024-11-22";
// int num = 0;
//string chargeAreaId = "2";
string body = $@"
{{
""templateId"": ""{templateId}"",
""reserveDate"":""{reserveDate}""
}}";
string response = await web.SendRequest(web.URL + "/game/gameRoom/reserve", "POST", body, CreateHeaders());
Debug.Log("<22>ύԤ<E1BDBB><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3>: " + response);
BindMaterial serverData = JsonConvert.DeserializeObject<BindMaterial>(response);
if (serverData.data == null)
{
Debug.Log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++");
}
Debug.Log(serverData.data);
}
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}
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