_xiaofang/xiaofang/Assets/Script/loginScripts/LoginPanel.cs

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using Newtonsoft.Json;
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using System;
using System.Collections;
using System.Collections.Generic;
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using Unity.VisualScripting.Antlr3.Runtime;
using UnityEditor.PackageManager;
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using UnityEngine;
using UnityEngine.UI;
public class LoginPanel : MonoBehaviour
{
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public Button loginBtn;
public Button getYzmBtn;
public InputField id;
public InputField pwd;
public InputField sjh;
public InputField yzm;
// Start is called before the first frame update
void Start()
{
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loginBtn.onClick.AddListener(OnClickLoginBtn);
getYzmBtn.onClick.AddListener(OnClickGetYzmBtn);
}
public void OnClickGetYzmBtn()
{
}
public void OnClickLoginBtn()
{
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Login();
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}
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//<2F><>¼<EFBFBD>߼<EFBFBD>
public async void Login()
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{
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auth_login loginBody = new auth_login
{
clientId = id.text,
grantType = pwd.text
};
//Debug.Log(JsonUtility.ToJson(loginBody));
string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(loginBody));
Debug.Log("<22><>¼" + response);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
server serverData = JsonConvert.DeserializeObject<server>(response);
//token = serverData.data.access_token;
Debug.Log(serverData.data.access_token);
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}
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}