_xiaofang/xiaofang/Assets/Script/hylScripts/PlayerState.cs

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2024-12-04 15:05:38 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerState : MonoBehaviour
{
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѫ<EFBFBD><D1AA>")]
public float totalHp;
[Header("<22><><EFBFBD>ҵ<EFBFBD>ǰѪ<C7B0><D1AA>")]
public float currentHp;
[Header("<22>ֿ<EFBFBD><D6BF><EFBFBD>")]
public float defend;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void beHurt(int hurt)
{
Debug.Log(currentHp -= hurt);
if(currentHp <= 0)
{
Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
}
}
}