_xiaofang/xiaofang/Assets/yhj/scripts/JueseChoicePop.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class JueseChoicePop : MonoBehaviour
{
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public ClassMate classMate;
public ClassItem classItem;
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public Button CloseBtn;
public Button Surebtn;
public GameObject classmatePrefab;
public Transform content;
// Start is called before the first frame update
void Start()
{
this.gameObject.SetActive(false);
CloseBtn.onClick.AddListener(CLosePop);
Surebtn.onClick.AddListener(CLosePop);
Surebtn.onClick.AddListener(SetFenguan);
SetClass();
}
void CLosePop()
{
this.gameObject.SetActive(false);
}
public void openPop()
{
this.gameObject.SetActive(true);
}
void SetFenguan()
{
//<2F><><EFBFBD>ô<EFBFBD><C3B4><EFBFBD><EFBFBD>ֵķֹ<C4B7><D6B9><EFBFBD>ԱΪ<D4B1>û<EFBFBD>ѡ<EFBFBD>еĽ<D0B5>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>ˢ<EFBFBD>½<EFBFBD><C2BD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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classItem.isSet = true;
//classItem.setClassItem();
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}
// Update is called once per frame
void Update()
{
}
public void SetClass()
{
for (int i = 0; i < 10; i++)
{
GameObject item = GameObject.Instantiate<GameObject>(classmatePrefab, content);
ClassMate classMate = item.GetComponent<ClassMate>();
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classMate.SetJc(this);
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}
}
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public void SetClassItem(ClassItem classItem)
{
this.classItem = classItem;
}
public void SetClassMate(ClassMate classMate)
{
classItem.isSet = true;
this.classMate = classMate;
classItem.setClassItem(classMate.classmatename.text);
classMate.classmatename.text = classMate.classmatename.text + "(" + classItem.classname.text + ")";
}
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}