25 lines
526 B
C#
25 lines
526 B
C#
![]() |
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
public class CharacterAttribute : MonoBehaviour
|
|||
|
{
|
|||
|
[Header("<22><>Ҫ<EFBFBD><D2AA>ʾ<EFBFBD><CABE>")]
|
|||
|
public int hp;//Ѫ<><D1AA>
|
|||
|
public int defend;//<2F><><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
[Header("<22>ڲ<EFBFBD><DAB2><EFBFBD><EFBFBD><EFBFBD>")]
|
|||
|
public int ID;
|
|||
|
public string Note;
|
|||
|
public string Name;
|
|||
|
public string PlayScript;
|
|||
|
public string ResPath;
|
|||
|
public string State1;
|
|||
|
public string StateRes1;
|
|||
|
public string State2;
|
|||
|
public string StateRes2;
|
|||
|
public string Stats1;
|
|||
|
public string Stats2;
|
|||
|
|
|||
|
}
|