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using System.Collections ;
using System.Collections.Generic ;
using UnityEngine ;
public class Player : MonoBehaviour
{
public static Player CSZS ;
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public JSONReader jSONReader ;
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public Dictionary < string , List < string > > PlayerID = new Dictionary < string , List < string > > ( )
{
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{ "8000" , new List < string > ( ) } ,
{ "8001" , new List < string > ( ) } ,
{ "8002" , new List < string > ( ) } ,
{ "8003" , new List < string > ( ) } ,
{ "8004" , new List < string > ( ) } ,
{ "8005" , new List < string > ( ) } ,
{ "8006" , new List < string > ( ) } ,
{ "8007" , new List < string > ( ) } ,
{ "8008" , new List < string > ( ) } ,
{ "8009" , new List < string > ( ) } ,
{ "8010" , new List < string > ( ) } ,
{ "8011" , new List < string > ( ) }
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} ;
private void Awake ( )
{
CSZS = this ;
}
/// <summary>
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ҽ <EFBFBD> <D2BD> ܵ<EFBFBD> <DCB5> <EFBFBD> <EFBFBD> <EFBFBD>
/// </summary>
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public void SetPlayerID ( string TaskID )
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{
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var a = ParseString ( jSONReader . GetOcpID ( int . Parse ( TaskID ) ) ) ;
for ( int i = 0 ; i < a . Count ; i + + )
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{
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PlayerID [ a [ i ] ] . Add ( TaskID ) ;
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}
}
/// <summary>
/// <20> <> <EFBFBD> <EFBFBD> һ <EFBFBD> <D2BB> ְҵ<D6B0> <D2B5> ȡ<EFBFBD> <C8A1> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
/// </summary>
public List < string > GetPlayerID ( string ID )
{
if ( PlayerID . TryGetValue ( ID , out List < string > value ) )
{
return value ; // <20> <> <EFBFBD> ض<EFBFBD> Ӧ<EFBFBD> <D3A6> List<string>
}
else
{
Debug . Log ( "<22> <> <EFBFBD> <EFBFBD> <EFBFBD> Ҳ<EFBFBD> <D2B2> <EFBFBD> " ) ;
return new List < string > ( ) ; // <20> <> <EFBFBD> ؿ<EFBFBD> <D8BF> б <EFBFBD>
}
}
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/// <summary>
/// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> "|" <20> ָ<EFBFBD> <D6B8> <EFBFBD> <EFBFBD> ַ<EFBFBD> <D6B7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> һ <EFBFBD> <D2BB> List
/// </summary>
/// <param name="input"><3E> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ַ<EFBFBD> <D6B7> <EFBFBD> </param>
/// <returns><3E> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> List<73> <74> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ϊ<EFBFBD> <CEAA> <EFBFBD> ؿ<F2B7B5BB> <D8BF> б <EFBFBD> </returns>
public static List < string > ParseString ( string input )
{
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ϊ<EFBFBD> ջ<EFBFBD> null<6C> <6C> <EFBFBD> <EFBFBD> <EFBFBD> ؿ<EFBFBD> <D8BF> б <EFBFBD>
if ( string . IsNullOrEmpty ( input ) )
{
return new List < string > ( ) ;
}
// <20> <> "|" <20> ָ<EFBFBD> <D6B8> ַ<EFBFBD> <D6B7> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ؽ<EFBFBD> <D8BD> <EFBFBD> <EFBFBD> б <EFBFBD>
return new List < string > ( input . Split ( '|' ) ) ;
}
public void Start ( )
{
SetPlayerID ( "11007" ) ;
////<2F> <> <EFBFBD> <EFBFBD> <EFBFBD> ֵ<EFBFBD>
//foreach (KeyValuePair<string, List<string>> kvp in PlayerID)
//{
// Debug.Log($"ְҵ: {kvp.Key}");
// // <20> <> <EFBFBD> <EFBFBD> ֵ<EFBFBD> <D6B5> List<string><3E> <>
// foreach (string task in kvp.Value)
// {
// Debug.Log($"<22> <> <EFBFBD> <EFBFBD> : {task}");
// }
//}
}
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}