2024-11-30 17:43:21 +08:00
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using System.Collections;
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using System.Collections.Generic;
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2024-12-01 22:24:03 +08:00
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using Unity.VisualScripting;
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2024-11-30 17:43:21 +08:00
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using UnityEngine;
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using UnityEngine.UI;
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public class JueseChoicePop : MonoBehaviour
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{
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public ClassMate classMate;
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public ClassItem classItem;
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public Button CloseBtn;
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public Button Surebtn;
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public GameObject classmatePrefab;
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public Transform content;
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public List<ClassMate> classMateList = new List<ClassMate> ();
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public string s;
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public JSONReader jsonReader;
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//Start is called before the first frame update
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void Start()
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{
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this.gameObject.SetActive(false);
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CloseBtn.onClick.AddListener(CLosePop);
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Surebtn.onClick.AddListener(CLosePop);
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Surebtn.onClick.AddListener(SetFenguan);
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//SetClass();
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}
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void CLosePop()
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{
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this.gameObject.SetActive(false);
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}
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public void openPop()
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{
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this.gameObject.SetActive(true);
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}
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void SetFenguan()
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{
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//<2F><><EFBFBD>ô<EFBFBD><C3B4><EFBFBD><EFBFBD>ֵķֹ<C4B7><D6B9><EFBFBD>ԱΪ<D4B1>û<EFBFBD>ѡ<EFBFBD>еĽ<D0B5>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>ˢ<EFBFBD>½<EFBFBD><C2BD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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classItem.isSet = true;
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//classItem.setClassItem();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void SetClass(int id)
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{
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// <20><>ȡָ<C8A1><D6B8> ID <20><> LocationData
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LocationData locationData = jsonReader.GetAreaDateById(id);
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// <20>ж<EFBFBD> Oversee <20>ֶ<EFBFBD>
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if (locationData.Oversee == "-1")
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{
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Debug.Log($"Skipping ID {id}: Oversee is -1.");
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return; // <20><><EFBFBD><EFBFBD>
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}
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// <20>ָ<EFBFBD> Oversee <20>ֶ<EFBFBD>
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string[] overseeParts = locationData.Oversee.Split(',');
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foreach (string part in overseeParts)
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{
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// <20><><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD>һλ<D2BB>Ƿ<EFBFBD>Ϊ "1"
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string[] elements = part.Split('|');
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if (elements.Length > 1)
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{
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string lastElement = elements[elements.Length - 1];
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if (lastElement == "1") // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "1"<22><>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{
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GameObject item = GameObject.Instantiate(classmatePrefab, content);
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ClassMate classMate = item.GetComponent<ClassMate>();
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// <20><><EFBFBD><EFBFBD> ClassMate <20><><EFBFBD><EFBFBD><EFBFBD>ƻ<EFBFBD><C6BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD>
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classMate.classmatename.text = locationData.Note;
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Debug.Log($"Instantiated ClassMate for ID {id} with name {locationData.Name}");
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}
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}
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}
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}
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public void SetClassItem(ClassItem classItem)
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{
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this.classItem = classItem;
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}
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public void SetClassMate(ClassMate classMate, string a = "")
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{
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classMate.isBeSet = true;
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classItem.isSet = true;
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this.classMate = classMate;
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//classItem.setClassItem(classMate.classmatename.text);
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//s = classMate.classmatename.text;
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this.classMate.classmatename.text = classMate.classmatename.text + "(" + classItem.classname.text + ")";
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}
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}
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