72 lines
2.4 KiB
C#
72 lines
2.4 KiB
C#
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class querySubjectList : MonoBehaviour
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD> token
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public Dictionary<string, string> CreateHeaders()
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{
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if (string.IsNullOrEmpty(Global.global.loginResponse.data.access_token))
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{
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Debug.LogWarning("<22><><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷʱ<CDB7><CAB1>token δ<><CEB4><EFBFBD>á<EFBFBD>");
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return new Dictionary<string, string>();
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}
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return new Dictionary<string, string>
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{
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{ "Authorization","Bearer "+Global.global.loginResponse.data.access_token },
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{"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" }
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};
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}
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//<2F><>ѯ<EFBFBD><D1AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>Ϣ<EFBFBD>б<EFBFBD>
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public async void QueryDrillSubject()
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{
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string response = await web.SendRequest(web.URL + "/game/subject/list", "GET", "", CreateHeaders());
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Debug.Log("<22><>ѯ<EFBFBD><D1AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>Ϣ<EFBFBD>б<EFBFBD>: " + response);
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// ʹ<><CAB9> Newtonsoft.Json <20><><EFBFBD>з<EFBFBD><D0B7><EFBFBD><EFBFBD>л<EFBFBD>
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DrillSubject drillSubject = JsonConvert.DeserializeObject<DrillSubject>(response);
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// <20><><EFBFBD>鷴<EFBFBD><E9B7B4><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
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if (drillSubject == null)
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{
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Debug.LogError("Failed to deserialize JSON. DrillSubject is null.");
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return;
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}
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if (drillSubject.data == null || drillSubject.data.Count == 0)
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{
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Debug.LogWarning("No subjects found in the returned data.");
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return;
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD> data <20>б<EFBFBD>
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foreach (var subject in drillSubject.data)
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{
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Debug.Log("ID: " + subject.id);
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Debug.Log("Scene Names: " + subject.sceneNames);
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Debug.Log("Name: " + subject.name);
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Debug.Log("Suit Version: " + subject.suitVersion);
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Debug.Log("Type: " + subject.type);
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Debug.Log("Description: " + subject.description);
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Debug.Log("Price: " + subject.price);
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Debug.Log("Company ID: " + subject.companyId);
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Debug.Log("Status: " + subject.status);
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Debug.Log("Delete Flag: " + subject.delFlag);
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Debug.Log("Remark: " + subject.remark);
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Debug.Log("Game Name: " + subject.gameName);
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Debug.Log("OSS ID: " + subject.ossId);
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Debug.Log("File List: " + subject.fileList);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶΣ<D6B6><CEA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20><><EFBFBD>磬<EFBFBD><E7A3AC><EFBFBD>۸<EFBFBD>ת<EFBFBD><D7AA>Ϊ<EFBFBD><CEAA><EFBFBD>ּ<EFBFBD><D6BC>㣬<EFBFBD><E3A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ض<EFBFBD><D8B6><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4><EFBFBD><EFBFBD>
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}
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}
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}
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