68 lines
1.9 KiB
C#
68 lines
1.9 KiB
C#
using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ShimingPanel : Base
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{
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public Text phonenumber;
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public Button changePdBtn;
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public Button Deregister_accountBtn;
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public Button User_AgreementBtn;
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public Button Privacy_PolicyBtn;
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public Button checkBtn;
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public UserInfomation14 userInfomation14;
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// Start is called before the first frame update
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async void Start()
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{
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Dictionary<string, string> head14 = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// 异步查询玩家信息
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string response14 = await web.SendRequest(web.URL + "/snail/user/queryUserInfo", "POST", "{}", head14);
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Debug.Log("1.4查询玩家信息" + response14);
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userInfomation14 = JsonConvert.DeserializeObject<UserInfomation14>(response14);
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phonenumber.text = ""+userInfomation14.data.userName;
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changePdBtn.onClick.AddListener(ChangeClick);
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Deregister_accountBtn.onClick.AddListener(Deregisterclick);
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User_AgreementBtn.onClick.AddListener(User_AgreementClick);
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Privacy_PolicyBtn.onClick.AddListener(PrivacyClick);
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checkBtn.onClick.AddListener(CheckClick);
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}
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void ChangeClick()
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{
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GameObject change = (GameObject)Instantiate(Resources.Load("LLPrefabs/Change_Password"),this.transform.parent);
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change.GetComponent<Change_Password>().shimingPanel = this;
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}
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void Deregisterclick()
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{
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GameObject cancel = (GameObject)Instantiate(Resources.Load("LLPrefabs/Cancelaccount"), this.transform.parent);
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}
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void User_AgreementClick()
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{
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}
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void PrivacyClick()
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{
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}
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void CheckClick()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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