_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/lianghaoLL/TransferPre.cs
2024-12-11 16:59:08 +08:00

54 lines
1.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class TransferPre : MonoBehaviour
{
public Tramsfer tramsfer;
public Text time;
//ͼ±ê
public Image sp;
public Image sp2;
public Image spbg;
public Image sp2bg;
public TextMeshProUGUI count1;
public TextMeshProUGUI count2;
public Sprite Sprite1;
public Sprite Sprite2;
public Sprite Sprite1bg;
public Sprite Sprite2bg;
// Start is called before the first frame update
public void Init()
{
time.text = tramsfer.createTime;
if (tramsfer.convertType == 1)
{
sp.sprite = Sprite1;
spbg.sprite = Sprite1bg;
sp2.sprite=Sprite2;
sp2bg.sprite = Sprite2bg;
count1.text = tramsfer.beansCoin.ToString("0.00");
count2.text = tramsfer.voluteCoin.ToString("0.00");
}
if (tramsfer.convertType == 0)
{
sp.sprite = Sprite2;
spbg.sprite = Sprite2bg;
sp2.sprite = Sprite1;
sp2bg.sprite = Sprite1bg;
count1.text = tramsfer.voluteCoin.ToString("0.00");
count2.text = tramsfer.beansCoin.ToString("0.00");
}
}
// Update is called once per frame
void Update()
{
}
}