44 lines
840 B
C#
44 lines
840 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LotteryPanel : Base
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{
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public GameObject AniPanel;
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public MotherFuck532 MotherFuck532;
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public Lottery532 lottery532;
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public MotherFuck533 MotherFuck533;
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public bool Judge533;
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private void Start()
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{
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GetRewardInfo532();
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}
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public void ShowAni(int id)
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{
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GetRewardInfo533(id);
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if (Judge533)
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{
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GameObject ani = Instantiate(AniPanel, transform);
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ani.GetComponent<Anilottery>().OpenBox(id);
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}
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}
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public async void GetRewardInfo532()
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{
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lottery532 = await MotherFuck532.Result();
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}
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public async void GetRewardInfo533(int id)
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{
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Judge533 = await MotherFuck533.Result(id);
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}
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}
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