_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/lianghaoLL/ConvertPre.cs
2024-12-12 20:48:19 +08:00

49 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ConvertPre : MonoBehaviour
{
public Conver Convert;
public Text type;
public Text time;
//图标
public Image sp;
public TextMeshProUGUI count;
public Sprite WokeSprite;
public Sprite kacaoSprite;
// Start is called before the first frame update
async void Start()
{
queryPlayerInfo queryPlayerInfo = new queryPlayerInfo();
RealPlayerInfo realPlayerInfo = new RealPlayerInfo();
realPlayerInfo = await queryPlayerInfo.QueryPlayerInfoPro();
//精灵
if (Convert.type == 0) sp.sprite = WokeSprite;
if (Convert.type == 1)
{
sp.sprite = kacaoSprite;
}
DateTimeOffset dateTimeOffset = DateTimeOffset.Parse(Convert.createTime);
time.text = "" + dateTimeOffset.Year + "-" + dateTimeOffset.Month + "-" + dateTimeOffset.Day + " " +
dateTimeOffset.Hour + ":" + dateTimeOffset.Minute + ":" + dateTimeOffset.Millisecond;
if (Convert.fromUserId == realPlayerInfo.data.userId)
{
type.text = $"转增给ID:{Convert.toUserId}";
}
else
{
type.text = $"收到ID:{Convert.fromUserId}赠送";
count.text = Convert.voluteCoin.ToString("0");
}
}
// Update is called once per frame
}