using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using DG.Tweening; public class shopPanel: ui_huodong { public List itemInfos = new List(); void initShop() { int index= Scene_main_jiekou.instance._mallResponsePro.Data.TotalCount;//商城的商品数量 foreach (itemInfo item in itemInfos) { if (index>0) { item.gameObject.SetActive(true); } } } }