using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Conversion : BaseUIPanel { public Button Button1; public Button Button2; public GameObject game; void Start() { Button1.onClick.AddListener(() =>ButtononClick(ConversionItem.mode.ShellToEgg)); Button2.onClick.AddListener(() =>ButtononClick(ConversionItem.mode.EggToShell)); } void ButtononClick(ConversionItem.mode mymode) { Canvas canvas = GetComponentInParent(); GameObject conver = Instantiate(game, canvas.transform); conver.GetComponentInChildren().mymode = mymode; } }